Need 1.02 StarBaseTech TXT file - SOLVED, with screenshots!

Screenshots on page 1!

I believe my problems are due to not having the 1.02 Entrenchment StarBaseTech.entity file.  Does anybody have a text version of it?  I was trying to use the 1.01 file availible from the download section of the website (reference files).

Origional problem below:

I created 2 small mods.  Both change the TEC Laser from a projectile to a beam, using the Advent stats.  To me, Laser bolts are unrealistic, i wanted beams, visible or invisible.

However just having the StarBaseTech entity in my Mods-Entrenchment v1.02/Laser Beam/Gameinfo folder makes it dissapear when I start to build it.  This is true whether I modify they contents of the file or not.

On the tree on the left I can still see the icon, and select it, give it orders, build strike craft, but I cannot see it (nor do I see completed fighters).

Anybody have any experience with this?

As far as frigates and Capital ships go, I am having no problems at all, my mod works.

5,217 views 6 replies
Reply #1 Top

Here is an example of what I did with the Cobalt Light Frigate:

Weapon
 WeaponType "Beam"
 damageEnums
  AttackType "ANTIHEAVY"
  DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  DamageApplyType "BACKLOADED"
  DamageType "ENERGY"
  WeaponClassType "LASERTECH"
 DamagePerBank:FRONT 52.25
 DamagePerBank:BACK 0.000000
 DamagePerBank:LEFT 0.000000
 DamagePerBank:RIGHT 0.000000
 Range 3500.000000
 PreBuffCooldownTime 5.500000
 CanFireAtFighter FALSE
 SynchronizedTargeting TRUE
 PointStaggerDelay 0.300000
 TravelSpeed 0.000000
 Duration .100000
 fireConstraintType "CanAlwaysFire"
 WeaponEffects
  weaponType "Beam"
  burstCount 4
  burstDelay 0.250000
  muzzleEffectName "Weapon_TechCapitalLaserLight_Muzzle"
  muzzleSoundMinRespawnTime 0.400000
  muzzleSounds
   soundCount 3
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE"
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT1"
   sound "WEAPON_TECHCAPITALLASERLIGHT_MUZZLE_ALT2"
  hitEffectName "Weapon_TechCapitalLaserLight_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_ENERGYLIGHT_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  beamEffectSounds
   soundCount 1
   sound ""
  beamGlowTextureName "PsiCapitalBeam_Glow"
  beamCoreTextureName "PsiCapitalBeam_Core"
  beamWidth 15.000000
  beamGlowColor bbff0000
  beamCoreColor ffffffff
  beamTilingRate 3.000000

 

What does beam Tiling Rate mean?  Also what does the first 2 hexidecimal digits mean for the colors?  Transparancy?

Reply #2 Top

Try putting the starbase .mesh files in your mod's /mesh/ directory. worth a shot.

 

Reply #3 Top

Per your suggestion I added all Entrenchment Meshes in the /mesh directory.  No change.  Thanks for the response though.

Reply #4 Top

Use the convertdata utility on the starbase file from the Entrenchment directory

Reply #6 Top

Thank you gentlemen!  You have saved the day!

Here is an Advent ship getting LASERed.

Advent Lasered

 

Here is a Marza's new LASER batteries:

Marza Lasering