Newbie Question
from
Stardock Forums
I got a newbie question.
When I play I pick Populists, and pick Econ +20, Research +20, and Morale +20. 5 AI all at subnormal so comes to simple difficulty I believe. Large Map, Loose Clusters, Common Planets.
I have yet to finish a game but started a bunch so far, but like every game I am way ahead in economy, I have expanded as fast, if not much faster then the AI that I come into contact with, so I think I have the economy expansion part down, but my influence is horrid. I have planets and stuff that are fairly deep into other peoples sectors at times, and thats when I got the planet well before they had sector control.
Is this what I should be expecting early game? That some (few) of my outer colonies are going to be in enemy sectors and that my influence will suck at first?
I go 80/0/20 and build colonies from earth and maybe from one or two of my newer colonies, but they mostly make constructors or scouts.
I research to Trade then Impulse Drives then Basic Environment Control. All research at like 20% till I don't need anymore colony ships and then switch over to like 0/80/20 I build Diplo Trans, Grav Accel, and Aphro in top three planets and soil, bank, habitat in all other planets once I have.
All those starting ideas I have taken from searching these boards, and I seem to have a nice start moneywise and placement, but as I said they are well ahead of me in influence, does this matter at this stage in the game or should I just keep going? What do I build, or should I build, at this point in the game, to help my influence?
Also, after you have Soil, Habitat, and Banks on a planet, what do you think is like most next important building and why?
What is most important tech after Trade, Impulse, and Environment Control?
When I play I pick Populists, and pick Econ +20, Research +20, and Morale +20. 5 AI all at subnormal so comes to simple difficulty I believe. Large Map, Loose Clusters, Common Planets.
I have yet to finish a game but started a bunch so far, but like every game I am way ahead in economy, I have expanded as fast, if not much faster then the AI that I come into contact with, so I think I have the economy expansion part down, but my influence is horrid. I have planets and stuff that are fairly deep into other peoples sectors at times, and thats when I got the planet well before they had sector control.
Is this what I should be expecting early game? That some (few) of my outer colonies are going to be in enemy sectors and that my influence will suck at first?
I go 80/0/20 and build colonies from earth and maybe from one or two of my newer colonies, but they mostly make constructors or scouts.
I research to Trade then Impulse Drives then Basic Environment Control. All research at like 20% till I don't need anymore colony ships and then switch over to like 0/80/20 I build Diplo Trans, Grav Accel, and Aphro in top three planets and soil, bank, habitat in all other planets once I have.
All those starting ideas I have taken from searching these boards, and I seem to have a nice start moneywise and placement, but as I said they are well ahead of me in influence, does this matter at this stage in the game or should I just keep going? What do I build, or should I build, at this point in the game, to help my influence?
Also, after you have Soil, Habitat, and Banks on a planet, what do you think is like most next important building and why?
What is most important tech after Trade, Impulse, and Environment Control?