Adding Tactical Slots / Logistics Slots to Planets?
Seems like it should be simple. I'm probably missing something...
Is there a way to easily add tactical slots / logistics slots to individual planets using notepad or Galaxy Forge?
Seems like it should be simple. I'm probably missing something...
Is there a way to easily add tactical slots / logistics slots to individual planets using notepad or Galaxy Forge?
you need to look in the <planetname>.entity file. the setiings for the entire planet infastructure are in the entity files(Logistic slots, tactical slots, ect...). Notepad works fine, but you need to make sure the .entity files are in text format.
the only way to add tactical or logistics slots to planets is to MOD the planet entity file, also you can alter the starbase limit for the planet in entrenchment as well
harpo
It worked, thanks!
ok, where do i find these (on vista)
the bin entity files are in C:\Program Files\Stardock Games\Sins of a Solar Empire\GameInfo
once you have the txt versions in the planet*.entity file look for lines like maxModuleSlotCount: with civilian or tactical then a number. for civilian modules I suggest a multiple of 4 as each logistics takes 4 slots.
harpo
sorry for being a nuisance, but how do i get them to be txt files?
there are two ways, the first is to copy the entire program files sins folder to another location then use the convertdata*.exe's on each of the entity's, mesh's, particle's and brushes's files in the folders( I did this with a batch file for the convertdata operation)
the second is to download a copy of the un-official reference files that I have posted for sins 1.16 or entrenchment 1.02
hope this helps
harpo
yes, it does, thx. One problem though, your download doesnt have all the files, some of the research is missing, as well as some planet bonuses. I have the entrenchment one.
the files in the entrenchment are all of the entrenchment files, the other files are standard sins files, so you do need to have both the sins 1.16 & the entrenchment 1.02 file sets
harpo
why cant there be a program which makes entitys readable, like a converter program? You know, for those modders who can mod well, but are unable to open the files that need to be modded (like myself) because the process is WAY too complicated.
instead of coding a new program, cant someone make an update for notepad that makes it able to open the troublesome files?
microsoft are the only people with the source code to notepad, and ironclad games are the only people with the sourcecode to the convertdata*.exe's, so a single program to edit the entity files in binary is not likely to happen, but a program that uses the convertdata*.exe's to convert then open the files is possible and there is a sins gui converter already released in this thread
there is a sins editor already released in this thread but it was released before entrenchment so does not know about the name change for the convertdata*.exe's
the existing convertdata*.exe's are intended to be run from a batch file or called from within another program to do the conversion to/from binary and text, and only convert ONE file at a time.
other than my own utilities these are the ones I found in a 21 page dive through the forums
hope this helps
harpo
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