Domina Subjugator is Uber crap.

not worth it at all.

2 abilities ,both are channeled.first is disabling a single(1) ship and second is a repair of single(1) ship for 25 hp /sec

both abilities require the cruiser to face targets direction......

Please prove the cruiser worth its money and there is actually a use for it.(only use I can think of - is keeping capital ship alive for little more then usual)

14,195 views 25 replies
Reply #1 Top
so... essentially the Seruven Overseer, but with a 2nd useful late-game ability
Reply #2 Top

Yeah this is not news.  The heal ability is only really useful at healing your cap ship INCONJUNCTION with a repair platform + shield restore + shield bubble.  Combination of all 4 will keep cap ship alive through hell.  Alone it's mech.  I only build them in SP.  The disable is terrible.  It has bad targetting AI, and fact it's channeled abd short range just makes the problem worse.

Reply #3 Top

It's insane Dominas are higher tier than Guardians. Suppression is a nightmare to micro and I don't even know how the AI uses it since I never bother to build them. The only reason I would build a few Dominas would be to keep my Mothership alive against Vasari Phase Missiles but tier 7 for Perseverance is just too high to come into play really. Yeah, it's a useless ship unfortunately. You're much better off with Guardians and Repulse.

Reply #4 Top

If they fixed the targetting AI, the unit would be great.  As it is, if you manually control them they're wonderful, so having a couple in the back of your fleet isn't a bad idea, but they're certainly not worth building in bulk.

Reply #5 Top

Pretty much the only good use for Dominas is to prevent caps from being disabled via Perseverance.

Reply #6 Top

They need to make the heal top priority and make them actually cast auto when a ship is damaged. Iturn off the disable ability and the thing never saves my caps they have to totally be manually controlled. The fact that they have to face target to heal is a major pain too.

Reply #7 Top

The devs wouldnt have put them in the game if there wasnt a reason to have them.  Let us try to find something good about them...

Reply #8 Top

if you were to build a lot of them, and manually control them, would you take out enemy support ships w/ them? you know, so they have an unbalanced fleet, and you could then easily annihilate their fleet?

also, does the hoshiko have to face the direction of its target? Since the domina would have an even better repair ability if it did.

Reply #9 Top

hoshiko dont have to face its target,for both its abilities,and they are not channelged .hoshiko is also much cheaper and requires less resources to research...well compared to hoshiko domina is trash.so I was asking if domina worth it at all....

Only support ships worth to disable are iconus and subverters - but with this crappy AI and facing target/channeling its pretty hard to disable all you want and in the right time..most probably you will fail unless you are a micro god.

Reply #10 Top

perseverance prevents ships from being disabled, except armistice.

Reply #11 Top

this can be usefull...sometimes.....wont save fleet from stilakus.

Reply #12 Top

well the subjugator costs only a few fleet points, so you can have more of them than any other cruisers

Reply #13 Top

well compared to hoshiko domina is trash
End of quote

The Hoshiko is arguably the best support cruiser in the game, and the Advent cannot build them anyways.  The subjugator fulfills a similar role; use them sparingly because they aren't as good, but they're still worth using.

Reply #14 Top

Quoting Zoythrus, reply 7
The devs wouldnt have put them in the game if there wasnt a reason to have them.  Let us try to find something good about them...
End of Zoythrus's quote
True, but I dont why this means that they didnt do the ship correctly nor why the fact that simply because the devs put it in the game means it was a good idea. The ship idea and abilities are good and serve a purpose but the ship is piloted by retards apparently. The AI is simply terrible and more often then not simply sits there doing nothing or acting stupidly. Having to micro it is a huge pain especially with Advent who need their fleets micromanaged more then the others.

Reply #15 Top

Healing starbases in neutral gravwells is something I use them for in SP... can't imagine it would work in multiplayer.

Reply #16 Top

NECRO THREAD....

Reply #17 Top

Healing starbases in neutral gravwells is something I use them for in SP... can't imagine it would work in multiplayer.
End of quote

Well, it works, but a smart player will kill the domina.  If you need to heal after a big fight, though, this will work.

For some reason you need to manually target starbases, which makes this really annoying.

Reply #18 Top

Did anything change about Domina since 1.5 years ago?

Reply #19 Top

It got a turn speed buff, meaning it has an easier time acquiring targets now like all support cruisers.  Other than that... no.  Still roughly on par with the Cielo for the title of weakest support cruiser.

Reply #20 Top

what's so weak about the cielo? i agree that embolden is a bit underwhelming, but its researched ability is a 40% damage multiplier, thats pretty good imo

Reply #21 Top

what's so weak about the cielo? i agree that embolden is a bit underwhelming, but its researched ability is a 40% damage multiplier, thats pretty good imo
End of quote

Like the Subjugator, it comes too late in the tech tree and doesn't have nearly enough influence to justify this.  This is a stage in the game at which Advent has a fully-functional battleball and Vasari have a fully-functional lockdown; the Cielo is a mid-game unit that only becomes available in the late-game.  What good is +40% damage when the other two factions can pretty much disable your entire fleet at this point in the game?

Reply #22 Top

Random odd thought for Cielo:

Embolden a targeted AoE buff, Designate Target a passive self-centered AoE that buffs allied damage a small amount and increased damage taken by enemies in range, too. Obviously, stats need to be tweaked.

 

Domina: Remove face target for both, possibly remove channeling on Perseverance. I don't recall stats for Pers, probably would need tweaking.

 

:fox:

Reply #23 Top

Perserverance is a regen rather than an instant heal.  I can't remember how much it is exactly.  I am wanting to say 15 or 25.  It also removes any disable on the single target frigate.  It takes a lot of micro to counter subverters with it.  It is almost easier to use the first ability to single target disable the subs than undisable your fleet.

 

[_]-Greyfox

Reply #24 Top

Perserverance is a regen rather than an instant heal. I can't remember how much it is exactly. I am wanting to say 15 or 25. It also removes any disable on the single target frigate. It takes a lot of micro to counter subverters with it. It is almost easier to use the first ability to single target disable the subs than undisable your fleet.
End of quote

Pretty sure its 25 and I dont know how you could use it to counter a sub disable cause it has to face its target and it only effecst one ship at a time.By the time you got 2 perserverance from 1 ship sub would prolly wear off.

Reply #25 Top

I'm pretty sure it's 25, as well.  It's good for repairing capital ship hull, stacks with repair platforms, and Advent's only way to repair starbases in uncolonizable gravity wells.  It's ability to "unlock" nearby units is mostly without merit.  This ability is for use on capital ships, and it's just not worth your time to use it on much else.