While reading though the posts i came across one that was talking about being able to change the direction of grunts movements, so that you could redirect them for stratigic reasons. meanwhile i was thinking up new and exciting maps and came up with an interesting idea to mix both ideas.
the map in question i've names Gate, enjoy:
Map: Gate
Many forum posts have played with the idea of having Maps with unique aspects like weather, rivers, bolders etc. this idea plays with the idea of a grunt route that can be changed depending on certain flags that are controlled around the map. the pic below shows the simple layout of the map:

Looking above u can see the two circles would be the citidels while the protruding trails in each corner would home flags that are key to the pathing of grunts.
another pic below shows the pathing of the grunts form one base to another:
Ignoring the center cross road for now; the default route for the grunts would be to travel up and around (or down and around) following the bow between the flags and through into the enemy base (obviously not before meeting the advancing army of the enemy thou).
a third portal could be situated in the middle however this would only become active once two of the flags have been captured opening up your gates.
now for the gates, which i have included in the next picture:

this might look confusing so i'll try explain as best i can: basicly each flag in each corner controlls one of four gates. these gates open and close blocking off one of the six paths leading into the centre. for example. if the light side is on the left side of this picture above then for it to close its middle gates, protecting its citidel, it would need to controll either flag A or B (or both) now if the light side feels like being offensive they can then take controll of flag C and D which would open up the middle lane allowing for grunts to advance into the middle and onto the citidel.
where do grunts come from you ask? well this is where the middle of the 2nd pic somes into play. for ease in understanding the cross shape between the flags leading through the centre will be called "Cross Path" and the line between the citidels will be "Line Path".
so default the Cross Path is closed off with the gates open on the middle lane. in this situation the grunts take the only option for them where they will advance around the bow and into the citidel. how when two of the flags are taken by either team the Cross Path might open up allowing for the grunts to walk across the middle and onto the parallel bow, joining their forces and again advancing onto the citidel.
however the best situation would be when one side owns all the flags opening up the Cross Path as well as opening the gates to the middle and enemy citidel. in this situation the grunts would down the Cross Path and thou the gate onto the Line Path and into the Citidel. this is most favourable because meanwhile the enemy grunts woudl still be taking the long(bow) way while your grunts advance unchallanged.
here is an example:

here, Red is Light and Blue is Dark. as you can see all the flags have been taken by the light side... opening the gates and the Cross Path. the light army is advancing into the centre and down the Line path into the dark citidel. meanwhile the dark side grunts are taking the long way round and missing the main force of the grunts.
this is still pretty rough so let me know if you have any suggestions. my explaining might not be that clear so if you confused please post up and i'll try explain it better. thanx
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