Add ripple and push effect to TEC starbase red button explosion

Since TEC's Starbase can explode and damage everyone around, it only makes sense to add a 'shock wave' postprocessing effect dilating from the starbase in a circular fashion. It would look nice.

Besides the cosmetic effect, it should also push everything away from the explosion centre. Even sructures and starbases. The closer it is, the more it is pushed away.

2,826 views 8 replies
Reply #1 Top

The push effect would be pretty cool (if there was anything left to push back :grin: ).

Reply #2 Top

(if there was anything left to push back ).
End of quote

Cap ships, maybe. This idea sounds cool, but I don't think that it could could push structures away. The game engine probobly cannot do that.

Reply #3 Top

Add a third upgrade. It will deal the damage as the lvl 2 upgrade would, then 20 seconds later, it would do it agan. It gives time for cap ships to fall back to get owned =p

Reply #4 Top

Quoting wkw427, reply 3
Add a third upgrade. It will deal the damage as the lvl 2 upgrade would, then 20 seconds later, it would do it agan. It gives time for cap ships to fall back to get owned =p
End of wkw427's quote

Wait, so the entire base is going to explode... again?  o_O

Reply #5 Top

Quoting JSW_Ballz, reply 4

Wait, so the entire base is going to explode... again? 
End of JSW_Ballz's quote

AWESOME! I want the zombie space station that puts itself back together.

Reply #6 Top

Quoting JSW_Ballz, reply 4

Quoting wkw427, reply 3Add a third upgrade. It will deal the damage as the lvl 2 upgrade would, then 20 seconds later, it would do it agan. It gives time for cap ships to fall back to get owned =p
Wait, so the entire base is going to explode... again? 
End of JSW_Ballz's quote

OFFTOPIC:

Hey did it in lethal weapon 3 or 4, not sure which.My brother brought in the rented DVD for us to watch.

The Bad Grunts try to stop Mel Gibson/Danny Glover's car in the train tarcks, but they do the  genius maneuver of switching to reverse, getting out of the line. Too bad for the grunts, their car was on the line then, jst in time for the train to whack their car, but just enough to send it spinning tp the other train lane. BTW, the impact makes the fuel tank explode. When the thugs are desperately trying to unplug their seatbelts to get out of the flaming car, a second train comes on the second lane (the one they were in) from the other direction, and... it strikes the car, causing it to explode in a ball of fire AGAIN!!!

It was a WTF moment for me. "The car exploded TWICE!" - Well, Lethal Weapon is one of those turn-off-the-brain-and-have-fun-popcorn-flicks, the other ppl somehow didn't noticed. Since I was in the mood of being a continuity-error-prick, I grabbed the remote and got back to the scene, despite everyone complaining. When they saw I was right, they were like deers-in-the-headlight in stupor, then decided to shut down their brains once more and have fun with the flick. O, it was fun.

/OFFTOPIC

Speaking about exploding twice, I think it might be possible to have the power generator singularity drive to overflow, thereby creating a short-lived black hole which would suck up stuff around. Since it is so unstable though, as the black hole's gravity well rapidly destabilizes, it causes the event horizon to fade and lets all that concentraded energy to blow up handsomely.

That would probably be seen as a big crunch which would make the starbase collapse into itself and seemingly disappear without an apparent explosion, while also pulling stuff towards it , damaging them in the process due to uneven gravity waves all over the object's surface, and then pushing them out violently and 'exploding the explosion' outwards, as the space-time fabric 'gets back into place', so as to say.

The pull-crunch would be the first stage of damage, the push-boom the second.

Reply #7 Top

No not explode twice..

 

Send out shockwave, this would replace the lvl2 upgrade at lvl 3, but would still do 8000 damage

After it does that, the base is offline and in limbo. It can't shoot, but it can still be destoried by anything left after the initial blast.

After 20 seconds, it explodes for 8000 damage again

Reply #8 Top

isn't there a teleknetic pushback either from advent carrier? couldn't the same effect be adapted