"repulsion/illuminator spam is returning in a worse way than ever. in 1.05 guardians and illuminators here horribly over powered. so illums where nerfed (not by much) the only viable counter to illum spam came when carriers where beefed up. but now with flaks being beefed up carriers are once again obsolete and illum spam is back.
why its so much worse now is the only real counter to illum spam coupled with repulse in 1.05 was the dreaded Subverter ability "distortion field" but in 1.1 they nerfed the subverters so badly they hardly carrier their weight anymore. they die far to easily, cant use DF often and the ability is far to short live in duration. while distortion field was crippled with nerf, repulsion is still as broken as ever and in essence un-counterable.
not to say there isnt any counters to the this tactic, any skilled player know thats not true. just to say this tactic is so cheap and easy, in the hands of skilled players it is extremely powerful. even the most skilled players will need a massive economical advantage to overcome this fleet and there is rarely time to build such an econamy because this fleet can so quickly be assembled and employed.
bottom line, NERF REPULSION!!!!!! illuminators could still use a hell of a nerfing as well, because they are more than enough to handle heavy cruisers which is just wrong. i refuse to play as any race but advent once again because the mothership colonize ability discounts provides advent with the fastest econamy, and their fleets are horrendously more powerful than any other races."