Serenity mod(idea)

Okay so i wiatched the moive serentiy the other day and i have to say the space battle was impressive. i dont know how to mod so i am going to say that anyone who does modding who isnt busy right now should definlty work on this mod. their are plnety of different types of ships so the hard part i forsee is actually making the ships for sins.i can only give ideas and that i would love to see this mod come put.

6,693 views 8 replies
Reply #1 Top

I'm pretty sure the modders have their own ideas. But as you can see, the the modeling part is the tricky part, not many guys doing that job.

I think the point of a good game is the system of it. Okay, it's better with new meshes and textures. But if just want to make new meshes, for the same game... you can't enjoy for a long time.

Or, if you make a new concept for the mod (gameplay, races, differences, ships, etc) and you open a new post for it, maybe new modders and old modders, too, will join the project.

Reply #2 Top

"Target the reavers... TARGET THE REAVERS! TARGET EVERYONE! SOMEBODY FIRE!" Heh heh. I would like to see a mod that adds a few random ships, such as Serenity, the NX-01 Enterprise, Outrider, Millennium Falcon, etc etc. to the game. They would be special trade ships and stuff rather than combat units. Ya know, just for fun to see Reynolds and co. or Dash Rendar zooming around on commerce missions.

Reply #3 Top

dont really get what your saying net, but what i want is a total coversion.i would work on it myself but i have absoluty no idea how to mod.

Reply #4 Top

I'm saying that making new meshes (ship's models) is the hard part of a new mod. The existing mods lack in new meshes (exept one or two) and proper textures. (Our mod is waiting for new models, too...)

Patch your game to 1.16/1.02 and download the forgetool for it (https://stardock.cachefly.net/ForgeTools3.rar)

There is a Documentation folder and in it the SINS_modset.pdf! It's good start, you can learn the logic of the code and you can mod pretty much after that. If something is harder, propably there is a post for it already... or not :grin:

If you bought the game than you can run the developer.exe for sins or entrenchment, and it will notify when you did something wrong.

If you wanna make the mod for 1.17/1.03 then you can do that, there are unofficial reference files for them also, but there is no developer, without it isn't funny to learn mod the game.

Reply #5 Top

after updateing to 1.16/entrenchment 1.02 you WILL NEED the sins 1.16 andt enrenchment 1.02 txted files to mod as the 1.15/entrenchment 1.01 sourced files CAUSE CRASHES when used in 1.16/entrenchment 1.02

harpo

 

Reply #6 Top

ohh, yeah... i wrote it wrong... that stardock link is for 1.15/1.01... and I wanted to say that there is unofficial reference data for 1.16/1.02....

or just wait for the 1.17/1.03... maybe there will be official reference data and developer for it

 sorry... :pout:

Reply #7 Top

neterw all we need is the developer and convertdata*.exe's as we can txt the files ourselves with the convertdata*.exe's

harpo

 

Reply #8 Top

hmm goign a bit off topic but i will look into it. thanks