Starbases.... a few question's.

Hi guys,

 

First post :) .

 

Only recently started playing Sin's/Entrentchment.  Terribly addictive, resulting in many sleepless night's so far!!

 

Anyhow, starbases.  A few questions - 

1. Is there a limit to how many you can build?  I.E. can you spam them?

2. Do they take up fleet slots or logistic sots?

3. Can anyone post a link to a general guide to how to use them effectively?

 

Thanks in advance

10,142 views 14 replies
Reply #1 Top

1) Usually 1 per Grav Well, per faction (for instance, you and your ally can put 1 Starbase each in a normal planetary/asteroid/Non-colonisable GW)

however, Stars can host up to 4 per faction. these are fully built starbases btw

2) Only the constructor itself takes up fleet slots. once the SB is built, you get the points back. the SB itself uses no logistics or fleet slots whatsoever

3) i dont have one sorry, im sure there is one around though. but very basically, there are 3 basic ways to use them:

   1. is to defend an entire GW in concert with other defenses.

   2. is to defend only your planet and structures with it, in concert with other defenses (hopefully)

   3. is to use it to control territory in NCGW's and to extend your trade routes, boost culture, or generate extra tax income... (i think, im not sure what the Vasari colony pods actually do...)

one extra note, im sure you realise TEC and Advent have Assault Cruisers (anit-structure cruisers Ogrov and Starfish) while the Vasari dont. that is because the tactic is to jump in a fleet around a SB constructor, built the SB quickly, and use its anti-structure weapons to destroy structures in a GW.

i personally dont line this tactic, its too slow for my liking, but thats just me, and i dont play Vasari anyway

hope that covered the basics for you

Reply #2 Top

It has thank you :grin: .

 

Wow SB really seem to make taking a planet no small feit anymore!

Reply #3 Top

Well, if you have the right amount of ships you should be able to take down any star base with ease. Usually going into a planet with around 5 building destroyer and a regular fleet should be enough to defeat and not lose any of your own ships

edit: btw the colony pod increases the number of colonizes on the planet I don't however, remember how many or the percentage of colonizes, usually I have used starbases to hold out a planet.

Reply #4 Top

Quoting Mooster, reply 3

Well, if you have the right amount of ships you should be able to take down any star base with ease. Usually going into a planet with around 5 building destroyer and a regular fleet should be enough to defeat and not lose any of your own ships
End of Mooster's quote


I beg to differ there. This is the case if the only defense is the starbase. However, if there is any sort of other defense force, prepare for losses, heavy or otherwise.

An example: Last night I played a comp stomp with my roommate against some hard teams. I jumped into a desert with a vasari Starbase. Of course, I focused on the SB, because it seemed to pose the greatest threat (It had 17K hp and damage upgrades). I ignored, however, the nano weap jammer and the many squad hangars around the planet. I took some losses, but got the SB down to 4k and managed to begin construction on my own starbase, preparing to lob giant meteors at the planet (Yay Advent!).

And that's when it all went down. A fresh Vasari fleet jumped in and hammered my fleet. I hadn't taken the weapon jammer down, so I was at a severe disadvantage. Went to jump out and realized they had a phase disrupter up. Lost two cap ships and a decent ammount of fleet, but eventually won due to my SB getting completed.

Moral of the story: Never underestimate your enemy. I took my sweet time to destroy the SB (4 building cruisers) and lost a fleet because of it. I'd advise either jumping in extra building destructers after whatever fleet is there is nuetralized or at least distracted. Also, always destroy the other defense platforms before the SB, as they can serious screw you over.

And that was way more than I intended to write.

Reply #5 Top

True, but of course I was assuming that the enemy forces was tied up somewhere else

Reply #6 Top

Also, always destroy the other defense platforms before the SB
End of quote

although, if its a Vasari SB, its kinda hard to sit your fleet down and destroy every other defense platform because the SB is just gonna keep coming for you. if its Advent or TEC then its easier, although, there is the tactic of having all your defenses clustered around the planet, so while it makes fleet battles in orbit easier (orbital defenses dont butt in on the fighting) it means you have to sit outside of the firing arcs of everything and fire in, meaning alot of Caps, frigs and cruisers wont be able to participate...

i usually build two fleets when i take a heavily defended system, that way i can send one fleet to destroy annoying orbital defenses (weapons jammer, phase disruptor etc) and have the other fleet tie up any defenders, or, if there are no defenders, just tell them to hit another target...

with one fleet, no matter how big, its difficult to effectively manage fleet resources to take down as many targets as possible as quickly as possible. with two fleets its a bit easier, at least you can assign appropriate resources to attacking strategic and tactial targets as needed (sorry if that got confusing)

Reply #7 Top

i personally dont line this tactic, its too slow for my liking, but thats just me, and i dont play Vasari anyway
End of quote

The nice part is that vasari starbase fully upgraded can take down any other fully upgraded starbase, and even deal with a decent sized enemy fleet at the same time. It takes a bit more time yes, and money, but those things are BEASTS, especially with frontal shield and debris vortex.

Reply #8 Top

Quoting Deceiver_0, reply 7

i personally dont line this tactic, its too slow for my liking, but thats just me, and i dont play Vasari anyway


The nice part is that vasari starbase fully upgraded can take down any other fully upgraded starbase, and even deal with a decent sized enemy fleet at the same time. It takes a bit more time yes, and money, but those things are BEASTS, especially with frontal shield and debris vortex.
End of Deceiver_0's quote

i didnt say it wasnt a good tactic, i just said i dont like it, i dont like jumping in my fleet, then waiting while the SB builds... all the while possibly taking heaps of losses... and thats aside from the fact that a decent SC swarm could take out the SB before it levels...

meh, im sure it works, i just prefer to bring a few assault cruisers with me, jump in and come crashing in like a speeding semi trailer on fire

Reply #9 Top

i didnt say it wasnt a good tactic, i just said i dont like it, i dont like jumping in my fleet, then waiting while the SB builds... all the while possibly taking heaps of losses... and thats aside from the fact that a decent SC swarm could take out the SB before it levels...
End of quote

1) Fight out of range of their SB until yours is ready

2) Repair the starbase as it builds - fighters will sweep his bombers and fighters aren't that good against it... Some flak might help too!!!

Reply #10 Top

Quoting Hack78, reply 9

i didnt say it wasnt a good tactic, i just said i dont like it, i dont like jumping in my fleet, then waiting while the SB builds... all the while possibly taking heaps of losses... and thats aside from the fact that a decent SC swarm could take out the SB before it levels...


1) Fight out of range of their SB until yours is ready

2) Repair the starbase as it builds - fighters will sweep his bombers and fighters aren't that good against it... Some flak might help too!!!
End of Hack78's quote

um... yeah... fight out of range of a vasari starbase... THAT MOVES....  while your starbase doesnt move...

with enough bombers plus fighter support you can take out a vasari SB before it builds enough HP, then you need to bring another migrator...

lets say you want to build a Vasari SB in a stars GW, while you enemy has 4 SB's with fully upgraded SC capability... with the TEC thats 56 squadrons... with Advent, its more... good luck defending your SB against that...

look, im sure its possible to do it, im sure SD/IC tested the crap out of it, and it works, at least in their minds, but for me, its simply not my style

i also dont think it fits into the lore, but meh

Reply #11 Top

56 squadrons...
End of quote

A starbase will fare much better against 56 squadrons then the weak hulled assault cruisers.

Reply #12 Top

Quoting Deceiver_0, reply 11

56 squadrons...


A starbase will fare much better against 56 squadrons then the weak hulled assault cruisers.
End of Deceiver_0's quote

while its being built? what does it start building with 1000HP automatically?

no one seems to get this point, you need to build a STARBASE, meaning its big and expensive and slow to build, and all the while its vulnerable to all sorts of stuff... what if you are fighting against another Vasari SB who has already been built and leveled... he can focus fire on your SB while its being built, blow it out of the water, then move on to mopping up your fleet that may have no other effective way of dropping the SB without taking huge losses!

Reply #13 Top

while its being built? what does it start building with 1000HP automatically?

no one seems to get this point, you need to build a STARBASE, meaning its big and expensive and slow to build, and all the while its vulnerable to all sorts of stuff... what if you are fighting against another Vasari SB who has already been built and leveled... he can focus fire on your SB while its being built, blow it out of the water, then move on to mopping up your fleet that may have no other effective way of dropping the SB without taking huge losses!
End of quote

He does have a point to this.  This dropping in with a Vasari fleet and migrator to BUILD a starbase would probably work on an undefended planet that has probalby been just taken over and left by your enemy.  I am not saying that it wouldn't work anywhere else, but it seems to  be suited for lightly defended planets more than planets that are more entrenched. but that's just my opinion

Reply #14 Top

Well to be honest they're kind of even, remember the races are balanced. A Vasari player also wouldn't normally try and take down another Vas SB with their own. He'd take it down with bombers most likely. But for the others, bring on the Orkulus. With some fighter cover, and the fast build upgrades researched one can put up an Orkulus pretty damn fast. Coupled with the Skirantras repair cloud, debris vortex and frontal shield. That thing will last WAY longer than any Assault Cruiser. Assault cruisers aren't cheap either.

See when an Orkulus is being constructed in a well, enemy fleets will all focus fire on it, making it like shooting fish in a barrel full of fish for your fleet, and if you're smart about it, the enemy will have to fly far away from the protection of their SB and repair bays to get to it. While with the assault cruisers, I can just tell my fighter squads to focus fire on them, while the rest of my fleet deals with yours. Ogrovs are so incredibly weak to fighters. Starfish a bit less but still extremely vulnerable. Orkuli (sp?) are weak to bombers yes, but bombers are easier to manage than fighters, plus it will take many more bombers to deal with a SB than it does fighters to deal with Assault Cruisers.

Just one mans opinion.

i didnt say it wasnt a good tactic,
End of quote

Nobody claimed you said that. Was merely stating the benefits of it since you glossed over it :)