Could You Check These Files?

right ive checked these files over and over and i cant find anything wrong with them, but they minidump anyway(yes, i am sure its these files that make it minidump and the string and manafest files also check out(using entrenchment) )

TXT

entityType "Ability"

buffInstantActionType "ApplyBuffToSelf"

instantActionTriggerType "AlwaysPerform"

buffType "BuffWeaponSurge"

effectInfo

effectAttachInfo

attachType "Center"

smallEffectName "CapitalAbility_PowerSurgeActivate"

largeEffectName "CapitalAbility_PowerSurgeActivate"

soundID ""

needsToFaceTarget FALSE

canCollideWithTarget TRUE

moveThruTarget FALSE

isUltimateAbility FALSE

maxNumLevels 3

levelSourceType "Intrinsic"

minExperienceLevelRequired

Level:0 1.000000

Level:1 2.000000

Level:2 3.000000

aiUseTime "OnlyInCombat"

aiUseTargetCondition "Any"

isAutoCastAvailable TRUE

isAutoCastOnByDefault TRUE

pickRandomPlanetToExploreForAutoCastTarget FALSE

ignoreNonCombatShipsForAutoCastTarget TRUE

onlyAutoCastWhenDamageTakenExceedsPerc 0.000000

useCostType "AntiMatter"

antiMatterCost

Level:0 50.000000

Level:1 40.000000

Level:2 30.000000

cooldownTime

Level:0 30.000000

Level:1 25.000000

Level:2 15.000000

orderAcknowledgementType "ONGENERALORDERISSUED"

researchPrerequisites

NumResearchPrerequisites 0

nameStringID "IDS_ABILITY_WEAPONSURGE_NAME"

descStringID "IDS_ABILITY_WEAPONSURGE_DESCRIPTION"

hudIcon "HUDICON_ABILITY_POWERSURGE"

smallHudIcon "HUDICON_ABILITY_POWERSURGE"

infoCardIcon ""


__________________________________________________
 

TXT

entityType "Buff"

onReapplyDuplicateType "PrioritizeNewBuffs"

buffStackingLimitType "ForAllPlayers"

stackingLimit 1

allowFirstSpawnerToStack FALSE

buffExclusivityForAIType "ExclusiveForAllPlayers"

isInterruptable FALSE

isChannelling FALSE

numInstantActions 1

instantAction

buffInstantActionType "PlayPersistantAttachedEffect"

instantActionTriggerType "OnDelay"

delayTime 0.000000

effectInfo

effectAttachInfo

attachType "Above"

smallEffectName "CapitalBuff_PowerSurge"

largeEffectName "CapitalBuff_PowerSurge"

soundID "EFFECT_POWERSURGE"

numPeriodicActions 0

numOverTimeActions 0

numEntityModifiers 7

entityModifier

buffEntityModifierType "WeaponCooldown"

value

Level:0 -0.500000

Level:1 -0.950000

Level:2 -1.750000

buffEntityModifierType "DamageAsDamageDealer

value

Level:0 1.500000

Level:1 1.950000

Level:2 2.750000

buffEntityModifierType "WeaponRange"

value

Level:0 1.500000

Level:1 2.950000

Level:2 2.750000

buffEntityModifierType "EnergyWeaponCooldown"

value

Level:0 -0.500000

Level:1 -0.950000

Level:2 -1.750000

buffEntityModifierType "ChanceToHitAsDamageDealer"

value

Level:0 0.500000

Level:1 0.750000

Level:2 1.000000

buffEntityModifierType "ChanceToIgnoreShieldsAsDamageDealer"

value

Level:0 0.200000

Level:1 0.450000

Level:2 0.750000

 

buffEntityModifierType "AbilityCooldownRate"

value

Level:0 0.500000

Level:1 0.950000

Level:2 1.750000

numEntityBoolModifiers 2

buffBoolModifierType "DisablePhaseJump"

buffBoolModifierType "DisableRegeneration"

numFinishConditions 2

finishCondition

finishConditionType "TimeElapsed"

time

Level:0 20.000000

Level:1 25.000000

Level:2 30.000000

finishCondition

finishConditionType "OwnerChanged"


may just be a stupid error , but any assistence would be greatly appreciated. cheerz in advance 

6,029 views 4 replies
Reply #1 Top

well there cant be any spaces in the lines as far as i know when it comes to entity files but than you might of just done that to make it easyer to read

Reply #2 Top

yeah i did, there arnt any spaces in the proper file

Reply #3 Top

I have helped another modder with a similar problem with a ship entity, and the answer to that problem was to check the EXACT case of every line in the area(s) that had been editied and compare with the original files. by the way I DO MEAN EXACTLY the SAME case of every letter in each of the lines

harpo

 

Reply #4 Top

cheerz harpo ill try tht