(Ideas for) Changes for Versions 1.17 and 1.03

Since we havn't seen or heard about a new update in a while, it might be a good idea to post some ideas on what we would like to have changed(And let's not turn this into another,"nerf the Marza" contest).  Here's a list of things I would like to see updated (TEC exclusive)

* Sova Carrier's Heavy Fighters ability affect ALL strikecraft in the same Grav. Well as Sova.

* Better Auto-use control on Hoshiko's repair ability

* Increased Missile speed for LRM's, Bombers, Argonev's, Dunov's, Marza's, etc.

* Argonev's Ship producing ability capable of making Cap. Ships on lvl. 2, at normal speed though

* Novalith Cannon's Nuclear warhead should travel faster between seperate star systems (I can't remember how many times I've lost planets to my own Novalith's)

Any Advent, or Vasari players to add anything?

Also, if any of the Above are NOT possible, could a member of the SoaSE team tell me? Thx.

 

Koda0 (^)

 

12,315 views 11 replies
Reply #1 Top

Sova Carrier's Heavy Fighters ability affect ALL strikecraft in the same Grav. Well as Sova.
End of quote

The Halcyon's strike craft booster and the Skirantra's bomber deployment abilities both need help, they're just as bad.  Quite possibly the three worst capital ship abilities in the game.

Better Auto-use control on Hoshiko's repair ability
End of quote

This can be said of virtually every auto-cast ability in the game.

 

No comments on your other suggestions.

 

 

 

Reply #2 Top

I hate these threads cause I see them and I am like "OMG YES" and then its like... oh.

 

And the missle speed are purely graphical... the missles themselves seem to do preety much nothing, its the act of firing that seems to do the dmg.

 

(missles cant miss either... sometimes you see missles missing and circling back around... and then make a 90 degree turn towards the target... kinda silly looking, but meh.)

Reply #3 Top

The missile speeds aren't graphical, most of the time (with LRM's + Bombers, anyway) if a target is low on HP, and running away, it doesn't normally die until the missiles impact, also, beams and lasers never miss, but they can do more damage bcuz they don't have to wait upwards of 20-30 secs. for their 1st shots to hit.

 

Koda0 (^)

Reply #4 Top

*ABOUT ABOVE*

 

A good example of TEC e x t r e m e l y   s l o w   m i s s i l e s  is the Ogrov torpedo cruiser, the thing has missiles the size of scout frigates, but it takes them about 15 seconds to reach their target... and by that time the target could've taken out at LEAST a few of them.

Reply #5 Top

*general ai improvements, including but not limited to multiple ai working together to achieve a goal

Reply #6 Top

are your serious? this is a horrible title. you should at least add "idea" to the title. when ppl see the title they get excited and then are dissapointed. dont be a duce next tiem you post. and the only missles that that need to speeded up are phase missles

Reply #7 Top

Seriously I rather see update to other things rather than just these tiny teawts, rather see game performance update etc. And besieds, I already started a thread about things people would want for 1.17 and 1.03.

Reply #8 Top

I'd like to see a possibility of giving ships to allies withouth wasting an abillity on the ships.

Reply #9 Top

i cried a little when i saw this wasnt official :'(

Reply #10 Top

i agree, can you change the title please?!?!?