I agree with some stuff JJ but.....
Repulse
Maybe repulse is a little op, however the fact is you can keep trying to make the game more balanced etc. but it will never happen. I think the marza is a op, but the fact is that tec need it to survive, and so does advent need repulse to survive.
The only thing I could suggest is that advent get destras later on in the game, or to allow repulse to be added for a spcific gudians, such as like how an cap ability is selected. so once an gudian is produced, you can selct it to have either the sheild abaility or repulse, not both. This will help to stop those vaisirs and tec whinners
and tbh, fighters are good counters againest gudians anyway.
Illums
No No No, the reason tec absoulty get annilated every game due to illums is that they dont understand that tec are an defensive race, and should not attack until trade is up and running effciently. Build gardas and hosikos to counter them.
Vasrier have the great advantage of grabbing neutrals which I dont find fair, as the bastereds have more mining income then other players there facing, so even againest advent, u will nearly always have the better econ if used well.
Summary
No Offense, but the day people stop moaning about what is op or not ill be glad, as nearly every race has something over powered, just get used to it and counter it. I hate playing agaiesnt marzas and vasir starbases, but I live with it as I know i got illums which are just as op as they are, not in the sameway but still op.
THIS GAME WILL NEVER BE PERFECT, PEOPLE USED TO SPAM CARRIERS, NOW YOU RARELY SEE IT DUE TO OP FLAK FRIGATES, maybe some ranges need to be sorted as JJ said, but then how long will that take until people stop using gudians due to easily countered ways to stop them. Thats means advent will be a less played race.
[_]Lt.Col. SunnyVS
hoorah BIA