Creating new research and abilities
I've been trying to alter the three races from Sins by giving them some of each others research and abilities, and by creating some new research and abilities. The only thing that I've gotten to work is swapping some abilities. I had taken some Advent and Vasari research and placed it in the TEC research tree. I created new files off of the Advent/Vasari files, noted the new names in the PlayerTech file, noted them in the string file, and in the entity.manifest file. It should be noted this is being built off of the Mad Scientist mod. Now, for whoever made that mod, they placed all of the files they changed at the beginning of the string and entity manifest files. I did the same. The result was for all of the user interface buttons to say "string not found" and the game to minidump when I started an actual game. For further modding a mod, where should I place file names in the string and entity manifest files? Do they have to be in a particular order or in a particular location? Any help would be appreciated.