Entrenchment? wut?

My friends and I just got Entrenchment but after the first game we decided to rule out Starbases for future games.

Here are the reasons we had, please tell me what your opinions are:

-they are retardedly overpowered, you need a whole fleet to kill one and in the process you'll lose most of your fleet

-you can build them in enemy systems easily, for example I sent 1 to my opponent's homeworld and the 2 neighboring systems and he had to retreat to deal with them

-so cheap you can just spam them everywhere

-you can just avoid them and kill everything else in the system

-you can just avoid them and rush your enemy's core worlds

I thought this expansion was supposed to address the problem of rushing core worlds but starbases and mines don't seem to make any difference whatosever... Is this the case or are we just ignorant?

 

 

7,214 views 8 replies
Reply #1 Top

-There is the addition of anti-structure cruisers, so if you assault a starbase you can get 2-3 of 'em and kill the starbase quick. They have a larger range than the starbase. If you want to lose half your fleet, go ahead... Also, I haven't tested this, but the Advent progenitor + guardians strategy may work versus a starbase.

-But upgrading said starbase to actually be a threat takes a while (a few minutes at least). In that time you can kill it. There is also a build penalty for building in an enemy system, I think?

-You can spam very weak, instant-400-XP starbases... or you can spend a ton of resources on upgrading one starbase to be a major, major threat.

-There's a starbase ability that prevents the planet from being neutralized.

-Starbases have a 30% hull, 100% AM penalty for anything jumping out of the gravity well. You can avoid it, but it'll just hurt you more. Especially if the enemy had a fleet one or two jumps away...

Personally, I love starbases. Means I can properly stay behind my big walls as the AI attacks the base and my capships steadily get to level 10. Especially around a star with 4 fully-upgraded starbases...

Reply #2 Top

-they are retardedly overpowered, you need a whole fleet to kill one and in the process you'll lose most of your fleet

my answer: use bombers and anti structures frigates to hit from far away (TEC missiles, and Advent starfish)

 

-you can build them in enemy systems easily, for example I sent 1 to my opponent's homeworld and the 2 neighboring systems and he had to retreat to deal with them

my answer: if you defend your planets correctly, it's tough to get them in enemy territory

 

-so cheap you can just spam them everywhere

my answer: how are spamming starbases when you should be building fleets?  starbases and their upgrades cost thousands of credits.

 

-you can just avoid them and kill everything else in the system

-you can just avoid them and rush your enemy's core worlds

my answer: same as what the last person said.  use the ability that prevents the planet from being neurtralized.  and it's also tough to avoind vasari starbases with a PJI in the grav well

I thought this expansion was supposed to address the problem of rushing core worlds but starbases and mines don't seem to make any difference whatosever... Is this the case or are we just ignorant?

my answer: wait, didn't you say that they are overpowerd and take down most of your fleet?  then how are people getting to your core worlds then?  you are contradicting yourself.  so are they overpowerd, or easily avoided?

 

Reply #3 Top

SB's were made for single player and ruined multiplayer - you think of that when enemy vasari player starts building mobile star base on every planet.....

Reply #4 Top

I don't mean this in a rude way at all, but you're just ignorant.  Not dumb or lacking intelligence, just seemingly new to entrenchment and therefore haven't worked out counters and stuff yet :)

Just some basics.  Assault Cruisers (the new anti-structure cruisers TEC and Advent have) will tear a starbase to shreds.  Bombers also work EXTREMELY well against them.

Starbases may be "retardedly overpowered", but assault cruisers outrange them.  If you pull your fleet up yes you will take casualties.  However, before you say that they're cheap to build, please look at the costs.  They cost several thousand just to deploy and in that new state they're only a little tougher than a capital ship.  3000-ish hull, only one type of weapon, etc.  To make them "retardedly overpowered", you have to sink ENORMOUS amounts of cash into them.  Add up all the costs... one high-end weapon or armor upgrade alone is 2700 credits, and you need to upgrade it 8 times...

Reply #5 Top

Your overall assessment is pretty true actually. Most games I've played online with Entrenchment end up with everyone having starbases on all their planets and then it ending in a stale mate (someone just gets fed up with the 6 hour game and logs off).

 

The anti structure ships work well against regular defenses but not so much against starbases. Against TEC and Advent bases they are ok, but against Vasari they are useless, you're better off attacking a Vasari starbase with a bunch of capital ships.

 

The best option to take out a starbases is bombers, again the vasari star base can move so you have to kite your carriers around, but since the vasari starbase is so powerful at it's full upgrade, it can usually corner the carriers and destroy them. If not, the 14 fighter squads will suppress the bombers enough to drag the conflict on far too long. 


In the beta starbases were much much cheaper and less powerful, which I enjoyed a lot more. I prefer having weaker starbases on mutlipler worlds with a very large range and hangars. This limits raiding if you put in the resources, but doesn't cause a stand still between factions. I did really like that they added the penalty to jumping from a starbase gravity well and the prevention of colonize ability, but with the final firepower of a starbase, it's highly OP.

 

As a design standpoint though, they are awesome for single player because I can play 8 hour games, amass huge fleets and invade and such. For Multiplayer though they seem to just cause a war of attrition. Where the attrition isn't to the game resources, but more to how long a person can stay online and play.

Reply #6 Top

you think of that when enemy vasari player starts building mobile star base on every planet.....
End of quote

Just means Vasari player is going to have a high "Starbases Lost" count.

 

Dr.Gonzo

Reply #7 Top

 

I don't have a problem with the starbases, I think they make the game a little more interesting.  They are NOT free, so a player who builds one and upgrade it has to sink a lot of $$$ into it.

Reply #8 Top

When I first got entrenchment I felt the same way but as you get better you can easily take down starbases with the right strategys