Subtle differences between Versions
What are they?
There are obvious differences between Entrenchment and the vanilla version of Sins - like Starbases, and the Defense research trees. But, with all the debate raging about "unnerfing Carriers", I wonder if people forget that Carriers weren't changed in vanilla Sins, like they were in Entrenchment. If you don't like one version, go play the other (and then tell me if the nerf made a difference?).
Some unseen differences, or not so obvious, and maybe unknown differences:
1. Vanilla Sin's Carriers don't have a build rate penalty. (And flak didn't get a range/distance buff?)
2. Vanilla trade chains automatically extend through uncolonizeable gravity wells, Entrenchment routes don't.
3. Entrenchment's Kostura Cannon deals more damage, and opens a phase gate to the bombarded planet.
4. Additional Artifacts (3). [Ok, this is relatively obvious, but their functions are largely unknown].
5. Damage Multipliers were changed for various ship types?
What else? I will probably need to look at the changelogs, but I know some of the above weren't mentioned.