Mod Mini Dump

Well now with 1.03 the old mod that I got off the Wincustomize site no longer works. So I figured I would just do the mod myself. While it was a lil hard at first but I finaly got it all setup, and converted the files I needed from Bin to txt, did the changes, created the manifest file put everything into the correct files for mods. Went into the game and enabled the mod. Started the game up and started playing. everything seemed fine. However after awhile I started getting mini dumps. So I then used the developer tool to see what the issue was. So what do you guys think the issue is with my mod?

Assert @ c:\gs\entrenchment\CodeSource\Engine/DataStructures/FixedVector.h(155)

m_CurrentSize < MAX_SIZE

5,908 views 8 replies
Reply #1 Top

Are you sure, that the mod works with entrenchment itself?

even if it doens't work with entrenchment, make sure it works for vinalla also, judging it getting the error from the FixedVector.h, it has to more with the way meshes are being read, which suggest it probably way out of date even for vanilla sins

Reply #2 Top

OK, I ran it threw a secound time to see if I could reproduce it. Happens a bit after I add bounty to impending pirate raid.

I dont see why it would not work with entrenchment. I used the entrenchment files to mod (although I had to grab a few of the vanila files (IE RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7.entity) from the vanila gameinfo folder becouse this file was not in the entrencement gameinfo folder).

 

***Edit also wanted to add that the only files I changed where the ones inside the gameinfo folder. I did not change any sounds, UI or gfx's, Or add new stuff, was basicaly changing some planet, and ship stats, Max caps and fleets.

Reply #3 Top

Although I unfortunately I can't help identify\fix the issue I wish to note that I get alot of those errors and get no minidumps because of them, is that the only error you receive?

Reply #4 Top

Yea thats the only error I get. I think I have tracked it down to pirates. It always happens when pirates are getting ready to spawn. If I disable pirates during the game I no longer get the minidump. I was hoping to make the pirate attacks a bit stronger so this is what I did:

pirateRaidDef
  arrivalDelayTime 7.0
  minSupply 1
  maxSupply 800
  strengthPerOwnedPlanet .20
  strengthPerCargoShip .0055
  strengthPerBounty .00019
  firstWarningTime 900
  normalWarningTime 780
  minSendRaidTime 30
  maxSendRaidTime 90
  raidStrengthThreshold:0 0
  raidStrengthThreshold:1 .25
  raidStrengthThreshold:2 .45
  raidStrengthThreshold:3 .7
  raidStrengthThreshold:4 .9
  pirateRaidComposition:0

Reply #5 Top

ruges there appears to be a maximum raid supply of 300, I remember from the threads over the last year various threads where minidums happen with pirate supply over 300, but no minidumps with pirate supply at or below 300, the sneakiest way of increasing the pirate raid strength would be to reduce the supply costs for each of the pirate ships

hope this helps

harpo

 

Reply #6 Top

Awsome thanks for the help. have not been around the forums, So I did not realize this was a known issue.

Reply #7 Top

when in doubt try a search, the search is now a google based search and mostly works, whereas the original search did nothing and returned nothing

harpo

 

Reply #8 Top

Yea, I am very adament about using search. Infact I ran a search for that error, even in google to see if it came up, but found not instances of the same error. And when I first posted it I did not know it was the pirates causing the error. Only after some testing was I able to track down that pirates where the issue.