I said armistice was good under the right circumstances... Sure, it can save your fleet, but really all it does is neutralize the battle...
And I of course know why you would get a level 1 colonize, but anything beyond that just seems a waste...
Ion Bolt is good at taking down a Marza, Radiance, or Vulkoras when nuking the enemy fleet, but still... It only does so much and if you play properly, you shouldn't be so reliant on abilities that losing them makes your fleet worthless...
Targeting Uplink is good for entrenchment, but I don't have it... I am simply going by the normal version...
In short, you have two situational abilities, one mediocre one, and one that is good at entrenchment... I just don't see this as a good ship... Sure, it can be good, and I'd want one in a perfect fleet, but I'd find that there are many ships that are better more often and since I can't build infinite caps for free and get them all to level six, I just don't see how this is all that critical in a fleet.
Kol: Hardest ship in the game to kill
Marza: MB. Nuff said...
Dunov: Shield restore, EMP, and magnetize! All these abilities are awesome.
Sova: Good for rushing and embargo... aside from that, worthless...
Akkan: Good when you are desperate, but I think that there are better ways of doing its job...
I just find that it is not the best ship to use... For a colonizer, it has good damage, but there are ships out there I'd rather see on my side... In my experience, Akkans haven't been deciding factors, they are just annoyances...