I am working on making ships from various mods work correctly with the Entrenchment fighter movement turned on. One such mod is the SOA2. I am using Manshooters dynamic mod to some sucess. I realize that attack type ie, composite, capital, light, antiheavy... and so forth have an effect on the way ships act in combat. Also that ship roles will influence the AI in the way it attacks. One area I haven't figured out yet is the Front, Back, Left, Right weapons bank comands, do these have a deciding factor on how ships will behave during combat? More than just how many targets a particular bank can fire upon. Or do I have that completely wrong? Any suggestions on making ships fly right will be very welcome!