Weapon Charge Up
Is there any way to prevent a weapon from firing right away so that a charge up sound and effect can be played? I'm specifically talking about beams here. If not, is there another way to do this besides just having a single beam shot through an ability. That creates more problems than it solves, and doesn't acheive the desired effect (yes, I've already tried that method). This is for Entrenchment.
My goal is to have several beams placed on the ship that can fire independently of each other but have a charge up effect and sound.