No play list of AFKers

I recall some time back a thread about players who walk away from their games, leaving it on, making the opponents hunt them down.  Are we maintaining that list?

Not interested in the whole Drama post thing...however, if this saves someone else some frustration (and adds consequences to poor behavior), then it's worth posting.

 Screenshots FTW!

8,438 views 11 replies
Reply #1 Top

What would a screenshot prove? The only way to validate an afk-case would be to watch the replay. Aside of that, thanks to the awesome feature of multiple player names it wouldn't do any good :|

Reply #2 Top

I have a screenshot of him saying "I'm just going to walk away and leave the game running" or something to that effect.

I also have the .rec

The only real benefit is that the person's main nick (in this case) becomes recognizable as a person who has poor behavior and will walk away from his pc as a retaliation for losing. 

 

and as far as smurfing, smurfs with few games arent trusted from what I've seen.

Reply #3 Top

Add "War General" to the list. We just finished a game that took 4.5 hours instead of the 2.5 where he actually lost.

His ally had quit well over an hour ago, he had lost all his planets, and he had lost all of his colonizers. Instead of surrendering, he runs deep into the AI's territory and cozies up to a transcencia and dares us to come up there and duke it out with him. My ally and fight our way up to the planet he wants and promptly destroy the transcencia and half his fleet.

Does he duke it out for one last glorious battle? Does he courteously surrender? Does he even say anything at all?

No. He high tails it to the next transcencia and scatters individualy LRMS to the far edges of the ai territory so we have to hunt them down.

Finally we hunt down every last ship he has. Game still doesn't end. AI is down to a handful of planets and as we fight our way through them, he pulls the plug on his internet.

LAME

Reply #4 Top

 

That's an awful story, Kerrek.  Jeez, some people just don't know how to lose gracefully.  Some folks don't seem to understand that it's just a game and that it's OK to lose sometimes.

 

 

 

 

 

 

Reply #5 Top

I think Sins needs a victory condition:

Lose your HW under certain circumstances, and  you lose.  The circumstances being:  You have no caps left.

 

This would force a player to move his hw, and he could do so indefinitely, if he has the planets.  It would also focus attention on keeping a world and a cap alive...and would promote more team effort in keeping a player alive.  It would stop this very lame method of people doing these things.

 

 

Reply #6 Top

more specifically colonizers or capital colonizers must be alive.  they can keep command of their fleet however if they are the last man standing it doesnt matter fleet or not the game should still end.

 

Reply #7 Top

Those are good ideas. If a player does not have a homeworld or has no way to create one then it should be Game Over for them. If they still have a fleet and teammates and just want to be a PITA fine, but they should be considered done as far as winning.

Reply #8 Top

AKAIK (based on my observation etc...), a person loses when they can no longer colonise or produce a colony ship (i.e. no planets and no colony frig/cap left).

The thing with MP is that an AI will take over is someone drops/quits (but not surrenders) and the game will end when the other players lose as well (i.e. team loses).

HOWEVER

If an AI starts the game in a slot, then it is considered a normal player and must be defeated the same as anyone else. Hence the game will not end if that AI starts and the human has no colony options as the TEAM is not defeated.

This means (and I have seen it done) a player can get rushed and spend the whole game running around with a Lvl10 cap doing nasty stuff while his team fights on. He cannot get anymore fleet but he still gets the win...

Reply #9 Top

Quoting Hack78, reply 8
AKAIK (based on my observation etc...), a person loses when they can no longer colonise or produce a colony ship (i.e. no planets and no colony frig/cap left)

End of Hack78's quote

I'll have to watch the whole replay to be sure, but I don't believe he had any more colonizers, and we totalled all his planets and starbases. Both my ally and I had clairvoyance and we were checking all the spots on the map that we didn't control. We weren't being completely systematic about it though, so it IS possible he jumped it into a system we just checked while we were scouring.

I did watch a little of the replay, and something did just occur to me. When his partner first dropped, he didn't realize that his ally was going. After thirty minutes of "Dude, are you there?" it appeared that he still hadn't figured it out. It's possible that after 3 hours of receiving computer whispers and not getting a direct response to his questions that he STILL didn't figure out that his buddy quit and he had a computer ally.

In that case, I can't COMPLETELY blame him for not quitting. He did appear to be new after watching the replay. I'll have to ask him if I see him online. If he DID figure out that he was stuck with an AI in a clear losing position however,, then I have no desire to ever play with him again.

Reply #10 Top

I think if a player has a cap ship, even one that isnt a colonizer, he's still in the game as he can do substantial damage even with that one cap.

 

But I guess after all this discussion, there is no list....good thing I didnt post his name I guess....

Reply #11 Top

Quoting ReadyMan, reply 10
I think if a player has a cap ship, even one that isnt a colonizer, he's still in the game as he can do substantial damage even with that one cap.

 

But I guess after all this discussion, there is no list....good thing I didnt post his name I guess....
End of ReadyMan's quote

... I thought this WAS the thread when I first posted. My bad.

Yes, the list does actually exist...

https://forums.sinsofasolarempire.com/355374

but it only has one player on it right now.