Cloaking buff issues

i am having issues with modding the cloak in the game i am altering the cloak from this:

numEntityBoolModifiers 7
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"
entityBoolModifier "DisableRegeneration"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"

to this:

numEntityBoolModifiers 4
entityBoolModifier "CannotBeDamaged"
entityBoolModifier "DisablePhaseJump"
entityBoolModifier "DisableWeapons"
entityBoolModifier "PhaseOut"

after the changes are made, in game, when i hover the cursor over the ability icon, my changes are apparent. disabled engines and regeneration are not part of the effects. but when i enable the cloak, the old effects kick back in, and it is like i have made no changes whatsoever. i am stumped. anyone have any idea as to why the cloak would behave like this?

 

 

5,580 views 6 replies
Reply #1 Top

Unfortunately what you have done has been performed by many people in the past trying to do an alternate cloaking system. The sad fact is that it's just hardcoded in as part of the "PhaseOut" modifier. It's strange that you would even need to write down

entityBoolModifier "DisableLinearEngines"
entityBoolModifier "DisableAngularEngines"

because even when you eliminate them the PhaseOut still acts with those parameters included. From a programming point of view it would have been better for these modifiers to not be hardcoded to allow a flexible system, but I guess the developers had other ideas. The developers were going to allow real cloaking for the Entrenchment add-on, as the mines originally had a different cloaking system, but that was thrown out the window again and we were left with the same system as before. Shame really.

Reply #2 Top

thanks for clearing it up!

Reply #3 Top

??????? Disabling hardcoded....I heavely doubt that as I have created several versions of this ability and they all allow mouvement without issues!

Reply #4 Top

Quoting ShadowMastiff2468, reply 3
??????? Disabling hardcoded....I heavely doubt that as I have created several versions of this ability and they all allow mouvement without issues!
End of ShadowMastiff2468's quote

 

I was only basing this on other people's and my own experience. PhaseOut with movement :-) by all means let us know how you done it.

Reply #5 Top

Like he did...take out the two lines that disable its speed and mouvement!

Here this is the exact buff I'm using in my Bridge Command mod and ask EvilTesla-RG! I've done this many times and it works wonders...

 

OHHH w8 we're talking about using phase out...my bad! I have no use for phase out ;) since cloaking is a no go in my mod!

Please excuse my interruption ;)

Reply #6 Top

yea, shadow, none of your abilities actully used the "isphasedout" entity Bool Modifier.

Other than that, I have no experience with the matter.