ENHANCEMENT REQUEST:
Here are some ability/stat suggestions for various Fed ships.
Constitution Class Frigate:
Ability: Drop Sensor Probe. A 3rd tier research ability, it allows these frigates to drop stealth probes that monitor a target gravity well for 3 minutes
Curry Class Frigate:
Stats: All weapons should be removed from this vessel.
Constellation Class Frigate:
Stats: Disrupters should be removed from this vessel.
Ambassador Class Capital Ship (a diplomacy based Capital Ship):
Ability: Colonize (3 levels) is perfectly fine
Ability: Broadcast Culture (3 levels) PERMANENT EFFECT. Each level is similar in output to an upgraded culture broadcast station.
Ability: Underworld Negotiations (3 levels) PERMANENT EFFECT. Gives bonuses to purchases/sales on the blackmarket. Also gives bonus when purchasing bounty
Ability: Diplomatic Negotiations (3 levels) PERMANENT EFFECT. Increases % bonus for completing faction missions and decreases % penalty for failing faction missions.
Ability: Armistice (ULTIMATE ability). Similar to the TEC Akkan BC ability
Defiant Class Capital Ship (a cost effective/low manpower combat vessel that emphasis firepower/maneuverability over shields/armor)
Ability: Impulse Engine Enhancements (3 levels). Speed increase
Ability: Maneuring Thruster Enhancements (3 levels). Increased chance attackers weapons miss this ship
Ability: Automated Shield Harmonics (3 levels). Increases Shield Mitigation
Ability: Main Power to Weapons (ULTIMATE). Increased weapon fire rate, higher damage and longer range
Nebula Class Capital Ship (a cost effective/reduced manpower version of the Galaxy Class that boasts superior speed and sensors)
Ability: Impulse Engine Enhancements (3 levels). Speed increase
Ability: Sensor Pod (3 levels) PERMANENT EFFECT. Allows faction to see all enemy ship movements between progressively distant gravity wells.
Ability: Aggressive Scan (3 levels). Works like the TEC celio cruisers = increased weapon damage against enemy target
Ability: Targetting Uplink (ULTIMATE). Using superior sensors in concert with enhanced networks, this ship relays enemy shield/hull weakpoints to all friendly ships in range = increased weapon damage for all friendly ships in range.
Galaxy Class Capital Ship (a permier exploration Capital Ship)
Ability: Colonize (3 Levels) *Similar to the Ambassador Class, but each level gives a bigger bonus to development costs
Ability: Merged Shielding (3 levels) PERMANENT. By using the same shield frequency, friendly ships in close proximity to this ship can benefit from shared shield strength = bonus to shield mitigation % of ships in range OR bonus to shield recharge to ships in range
Ability: Warp Power to shields (3 levels). The advanced scientific and engineering facilities on these vessels make it possible for power to be channelled directly into the shields = greatly increased shield recharge rate.
Ability: Armistice (ULTIMATE). Similar to the Ambassador Class, but lasts longer.
Sovereign Class Capital Ship (the pinnacle of Starship combat power)
Ability: Shield Harmonics Data Processing Systems (3 levels). Increases shield mitigation and shield regen.
Ability: Nanite Armor Upgrades (3 levels) PERMANENT. Increases ships armor.
Ability: Torpedo Barrage (3 levels). Pretty much speaks for itself.
Ability: Warp Power to Weapons (ULTIMATE). Greatly increases weapon range, damage, AND rate of fire.
Hope this provides some food for thought.