[MOD WIP] Sacrifice of Angels 2 Entrenchment
SoA 2 0.3e.102
SoA 2 0.3e.102
Yeah, unfortunately this is a side effect of the fact that Sins wasn't built from the ground up to include fighter movement for anything other than, well, fighters. The scripting for the AI is locked in this logic that the leading ship needs to have sufficient space between it and the chasing ship before deciding to turn and attack. As fighter movement for ships was added for Entrenchment it's become glaringly obvious how flawed this logic can be. Whether there is actually a real way round this is up in the air, as I think just changing the speed of certain ships will not eliminate the problem completely. But atleast we have this kind of problem rather than what we had before and exists in the vanilla game, where ships just line up and shoot each other.
whens the patch comeing out, loki said it was coming out today
If the Constitution and the Predators are supposed to be the scouts, can they possibly get a boost in speed? I noticed they don't last very long, they get chased down easily, and once caught, they're gone.
Or maybe an auto-cast ability that increases speed for a short time so they can run from attackers?
I noticed another problem with the Klingon AI when I was playing with them as allies:
It turns out (at least on the hardest setting) the suckers build five weapons research stations before they build any ships. Not sure why, because they still only built the simplest cap ship.
If I had to guess, I would say it's tied into how the AI decides to build cap ships. The AI builds the cap ship factory first, then I'm guessing once it tries to build a cap ship it realizes that it needs research stations. Why it maxes out the system full of research stations before building any ships is beyone me though.
In this patch, their working on are they adding any species?
I kinda doubt it, but you never know. I'm expecting that they'll finally put in the federation base, fix the scaling issues, and a few other details left unfinished...
I don't know about adding species.
I personally think that they are going to patch each version until they reach a suitable balance point (factions are considered not overpowering, no more critical bugs), than I see them adding a new faction, than balncing that one, and so on until they add the last faction, and finally balance that. Or at least, that's what I would do
!
there wont be a new faction this is intended as a balance patch only + with a few other random things added in
Awwwww, come on... after all those Romulin teases??? You got a mean streak brother! lmao
Well we just had the most epic end to a three hour battle ever.
Check out the screenies:




I've only linked in a few, but if you've got time feel free to check them all out
. We certainly felt the power of Loki's fully operational "cube" / Death Star (base).
that was a awesome battle me and loki went down fighting
Zomfg was that all just Akiras
!?!?! I mean, I saw one Galaxy class, one Defiant and a couple Sovies in the photobucket, but the rest was Akiras!?!?!?!?
That was overkill man!
Not when it was a Max upgraded Starbase.
My tiny (by comparison) Klingon Fleet was there too. You can see some of my K'vorts, Vor'chas, and my Negh'var Cap ship in the background if you look around.
Fun times indeed.
QuicktoDraw, trust us there was a lot more than one Defiant in that battle. I know I had 8 or so, and Prawn had even more than I did. And it wasn't overkill, considering there were 2 Starbases at that planet at first, and like a bazillion defence turrets.
We won though
.
I still think the Starbases could take a drop in HP/SP and get a boost in attack range. I just think something that big should be able to generate more than enough power to send an energy weapon a significant distance away. Especially if little defensive turrets can fire as far as they do.
EDIT: Now that I think about it, perhaps someone could create a range boosting upgrade for the starbases since they are already getting more balanced as far as HP/SP.
Plus, allowing it to attack ALOT more targets at once.
I'm all for balance, but I have found that it is hard to balance when not all the races are put in. With each succesive race you are likely to have to rebalance things....just an observation. You might want to consider merely fixing the blaringly obvious balance issues and leave the tweaking for when you have all races in?
As Ryugi/Capt Kazamarv noted, I had just a small part of that fleet (i.e., 2 Galaxy Class, 14 Defiants, and a little over 50 Akiras). If you look at the bottom of the screen at the mini-icons on the Empire Tree, look for the purple dots that are all over the place - that's my fleet.
Loki had a great defense set up, but even with his 4 top Klingon Cap ships a couple starbases (one maxed out), and a couple support fleets, we lost fairly few ships on our final assault (I lost 1 Defiant and 5-10 Akiras). It seems like with all those ships and the two starbases (plus the 35 defense turrets) we should have had a harder time.
I think a couple of the following may help the Starbases be better:
Anyway, great game last night guys. I vote J4FF4 C4K35 MVP for putting up with that early spankin' (at Lokis hands) like a champ and still rebuilding and helping us out with the massive bombing fleet.
When is this patch coming out?
Um...when it's ready would be my guess. Be patient StarTrekFreak, I don't think it will be more than a few days.
I thought that was you, you know that was like 1/4 of the entire on-screen ships (maybe 50-60% of you and friendly fleets I'm guessing). I knew you were going to come back with few losses, cuz I did notice that fleets like the ones you describe can pretty much decimate everything in site.
I also like what you have got lined up for solutions for starbases, but whatever the mod team has done to balance them out already I am sure will be great (until we all get a chance to test it out, than we can make all the comments we want).
You see the yellow alert up there Startrekfreak, that means we are just one step away from release, so patience is a virtue. Also, remember that today is labor day, and they probably won't be toiling away at this thing (or maybe visca versa they might be pouring all their efforts into it since they might not have to work), so look for it soon
!!
Well I feel a little vulcan today (\B):vulcan:(\B) !!
Welcome Guest! Please take the time to register with us.