yes ^___^ i mostly dont have problems noticing that one is building, but when my fleet is involved in a fight somewhere or 3 or 4 jump away ... things began to be harder and harder . An offensive starbase i can deal with it, without repair platform or too much fleet backup it's just a matter of time and bombers a lot of
its mainly the defensives one i dislake, when i see the time i need to take out just a 3000 hp one with like 4 repair platform as back up and the micro involved , lurring it, shooting the planet or the platform, running away etc etc unable to just jump to the next planet just because i know there is a 6k hp one or better a 10 k one ...
that take ages to destroy, and during the time your ennemy can fortify, regroup, grew up is eco etc etc so when you go for his allies insteed he just have to feed them and try to sneak a little one somewhere ... starbase spam is making vasari a perfect eco race anywhere you start.
it's difficult considering a pain in the arse like this as something hurt using QS.
vasari quick start isn't a trade? strongh rush capacity using "normal" start for strong entrenchment capacity?
not the kind of playstyle everyone like.
no really if vasari are hurt by something it's definitively not QS use, ship/abilities balance only.
QS can just be more ... brutal? (but dont really help not having your girlfriend curse your computer for time waste O__o)