Quick start woes
Many people are going to disagree with me but I think quickstart actually hurts the balance in the game. Previously vasari were by far the best early game because assilents are teir 1 and they can get nutrals with scouts. now Vasari only get a very very tiny advantage early game. advent and TEC can easily build 2 or 3 military labs and still pump out ships as fast as vasari.Before quick start it hurt your econ early game to get 3 labs at your HW, you couldnt do it and still outproduce a vasari player. now quick start makes it easy to get 3 labs on your HW and it barely even hurts you. You can build 3 labs at your HW and research illums with your starting money. This gives Advent a massive advantage and helps TEC alot but it hurts vasari. currently needing only 1 lab to get your assilents doesnt mean squat because lrms and illums are better than assilents as they should be because they are teir 2 and 3 but there is no advantage to having 1 lab lrfs.
The other thing is now other races have tons of money to build many colony ships and LFs to capture nutrals. A vasari player cant hold on to nutrals being protected by scouts or other ships from other races. and also any good TEC or Advent player will get all of the nutrals in and around their territory making early game nutrals for vasari only a small advantage.
Personally i do not only play vasari online i play all races and i have noticed how significantly weaker Vasari are early game then they were preveosly. The vasari need to be strong early game because they will not have the econ to beat advent or TEC mid game without many planets and upgrades from nutrals.
Really i dont think this will ever be adressed by the Devs but i just wanted to throw this out there because as it does speed up games it does more than it was intended to do.