firingAlignmentType - What does this ship entity parameter do?

All ships, starbases, and planetary turret modules have this parameter in their entities: firingAlignmentType

But every one I have seen so far has it set to "Default"

Does anyone know if there are any other values the game will accept instead?

 

1,502 views 3 replies
Reply #1 Top

The anit-module ships have this set for "tiltfoward" or something like that and at a 30 degree firing angle.  If you watch a anti-module ship stop and fire on a structure you can se it tilt a little bit foward.  I've never tinkered around with this before so I don't know what else you could do with it.  So in the end I guess I'm not much help!

Reply #2 Top

I had to go back and look, but it appears the Psi anit-module ship is the only one to use this.

Reply #3 Top

Thanks for the reply, im glad that parameter is actually used by the game engine and isnt just something left in there that the devs never used. 

What im trying to do is force ships to allign more strictly to their targets. In the sins engine a ship tends to think it's 'aligned' when it's actually only within 20 or 30 degrees. This makes beam weaponry look REALLY ugly.

One of the ships im making would be better if it aligned to its target within, say 5 degrees...

Does anyone know how to do that? Is this firingAlignmentType parameter just a red hering for my purposes?

 

EDIT: Ok, im just gonna put this in a new thread.