Increasing the Number of Structures

Okay, I know that there is a x10 mod out there, but it wont work with Mad Scientists Mod...so...I was wondering how I increase structure and skip caps so they are 10 times what they are at the moment?

 

Ive never really don any modding before, so any help you can give would be great.

 

Thanks in advance.

4,272 views 6 replies
Reply #1 Top

1. download either Harpo's txt binner gui or Dekhranic's SoaSE Mod Tool GUI (I use the latter)

2. convert the 'GameInfo' folder to TXT from BIN (you'll want it to put the new files into a new folder directory; NEVER OVERWRITE the normal files)

3. create a mod folder. In Vista, you'll put it in- C:\Users\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v1.03\[your mod name here]

4. open up the entity files in Notepad or WordPad. I use NotePad. Now, simply change the following line (the brackets are for clarity purposes)-

{planetUpgradeSlotCount 18.000000} to whatever you want. This line happens to be from a superweapon. You can also change what type of slot it takes up by changing the line {planetUpgradeSlotType "Tactical"} to "Civilian" for a logistics structure. I currently am unsure what the slot type for Mines is.

5. the X10 mod is to my knowledge not compatible with Entrenchment 1.03. Also, are you trying to merge the mods, or stack them? The difference is that merging is when you actually merge the folders of the two mods together; stacking is when you enable the mods together/sequentially.

 

Reply #2 Top

If I can merge them, all the better, but if I have to stack them I will.

 

Now, where is that line there that you were talking about? What file is it in?

Reply #3 Top

the line I am talking about is in the 'PLANETMODULE_{planet structure name here}' name.

It's in the GameInfo folder. Merging is probably going to be difficult. Same goes for stacking, as I don't think that the X10 mod has been updated to Sins 1.17 or Entrenchment 1.03, which are the current versions.

Can you run either one alone? If you try to run one alone, does it crash? And if so, which one crashes?

Reply #4 Top

Thats not where I found the lines I needed. I found them in the files that start 'planet' then the planet type. They are all entitiy files.

 

The lines that you need to edit come in two catagories with 4 levels in each. The first one is the Civilian ones and they look like this:

 

   stage
  price
  credits 650.000000
  metal 200.000000
  crystal 175.000000
  upgradeTime 75.000000
  maxModuleSlotCount:Civilian 128.000000
  maxModuleConstructorCount 1

You just have to edit the maxmoduleslotcount. Here is one that is double its original value, giving 128 logistical slots.

The second on is the Tactical Slots and they look like this:

 

   price
  credits 0.000000
  metal 0.000000
  crystal 0.000000
  upgradeTime 0.000000
  maxModuleSlotCount:Tactical 10.000000
  maxModuleConstructorCount 1

You just change the maxmoduleslotcount:tactical. So yeah...took a little help from you and in turn some investigation myself.

Reply #5 Top

that's actually not exactly what you need.

What you've found is actually the lines for planet upgrades. What I've suggested is the actually slot count for the structures themselves.

IMO, editing the structure count is easier, as it requires less fiddling with the planet files.

Reply #6 Top

Well, this is more flexible too as you can edit the starting statistics as well, such as the number of asteroids that could spawn in the gravity well of a given planet type and others. But, thank you very much for your help all the same. Im still fiddling around. XD