Countering the scout rush as Vasari?

Anyone have a strat to counter a TEC scout rush in the very early game for vasari.   Scout for scout is a losing proposition, assailants are a losing proposition, light frigates too are a losing proposition simply cuz they don't swat scouts fast enough and a little micro from the scout rusher will totally kill their effectiveness.  That leaves carriers and starbases.   Problem is both of those are very expensive in the early game, while they do effectively counter the threat, the time/cost of deployment means you'll probably need feed and you'll probably lose some ground in the process.  So any suggestions.

Specificially I'm reffering to the situation where a TEC player that starts 2-3 jumps away and sends his Mazda right to your homeworld and asteroid with a swarm of scouts and immediately starts bombing the hell out of things wrecking your economy.

8,095 views 12 replies
Reply #1 Top

first try to get carriers with fighters then you can lagh at his scouts, and if you have the econ build a SB at his HW or yours depending on how badly he is beating your fleet. Scouts will not be able to take down a building SB unless he has hundreds of htem because they do poor dmg to SBs. if you scout ahead and see him getting alot of scouts tech up to carrirers as quickly as you can.

 

Reply #2 Top

If he's massing scouts that means don't get anything with light armor.

I will tell you flak are a great counter to scouts. Flak have so much armor and do decent damage against light armor. I'd say ur best bet is to use flak and see if you drop a starbase on his ass.

Don't be scared of getting fighters. You have to remember that 1 carrier is 14 ship slots. 7 scouts is 14 ship slots. 7 scouts will never take out a carrier quickly. 50 won't for that matter. Take a look at his # of scouts and multiply by 2. That's the # of ship slots he's using. You want to equal that in carrier production.

You can try building static defences (turrets w/ multiple repair bays), but against TEC he will get the bomb ability which screws that idea.

Getting a Devastator isn't a bad idea. Nor is a Desolator.

 

Reply #3 Top

In case of Marza, you probably want egg to chase the marza away, which an egg will happily do.  Egg has nothing to fear from the scouts, and u get a fighter squad whereas the Marza has none.  If he is rushing you he probably took Raza planet, Marza might beat egg if it has radiation bomb thou, so watch it.

Reply #4 Top

Marza might beat egg if it has radiation bomb thou, so watch it.
End of quote

Only if the egg doesn't have nanos.  If it does have nanos (and the AM to use it), egg wins.  Period.

Reply #5 Top

The last game where I fought this particular battle both caps died, egg before marza, if one was to survive it was going to be the marza most probably, even though he had raze planet.  The reason for this is not because the Marza is better heads up, it's isn't as nanos > all.  But, the scouts are indeed dangerous to the egg.  As the first thing the scouts do is go thru and kill off all the constructors, so repair bays if you have them at all are rare and not necessarily where you need them to attack the marza.   Then it's just volume of fire on the egg.  A swarm of scouts will kill it eventually and there's no real escape until you can get sufficient fighters built to swat the scouts (which takes a surprisingly long time), however when you do the scales will tip rather quickly and dramatically and thus I was able to task my strike craft with killing the marza before it could escape.

Reply #6 Top

Quoting Darvin3, reply 4


Only if the egg doesn't have nanos.  If it does have nanos (and the AM to use it), egg wins.  Period.
End of Darvin3's quote

Yeah at lvl 1 it is very close. Both ships will actually kill each other (Marza gets one last Radiation bomb before it dies, and that will kill an Egg). At lvl 2 and 3 the Egg prevails all things being 100%.  Lvl 3 is nastly cause of the Nanos.  But if the Egg doesnt have the AM it won't be that easy.  Most likely it will force the opponent to retreat thou.

 

 

 

 

 

Reply #7 Top

Specificially I'm reffering to the situation where a TEC player that starts 2-3 jumps away and sends his Mazda right to your homeworld and asteroid with a swarm of scouts and immediately starts bombing the hell out of things wrecking your economy.
End of quote

Yes, this is a bad situation for Vasari, but you should see it coming when you see the other guy massing scouts and moving his Marza towards you.  Vasari should always have built at least one military lab, so try and get a repair structure up and a turret or two.  Use a combination of LF's and your own scouts to fight him off, using your Egg against the Marza.  The key is having a repair bay up.  Flak is good too, if you had time to get it.  A good rusher will be on top of you before you have carriers...but if they are dawdling, you can try and get them if you have time.

Reply #8 Top

Specificially I'm reffering to the situation where a TEC player that starts 2-3 jumps away and sends his Mazda right to your homeworld and asteroid with a swarm of scouts and immediately starts bombing the hell out of things wrecking your economy.
End of quote

really if you are this close to the enemy you should be rushing. Vasari have a very strong early game if you rush with assiletns when you get to his HW if you see scouts just build a SB. his scouts will not kill the SB.

I know some vasari people dont rush (Howthe?) but usually when you are 2-3 jumps away get your roid and head for his HW with whatever you want to rush with. if the TEC player rushes you build the SB at his HW and run back to yours and try to kill his marza with nanoes and assilents. i know that assilents are countered by scouts but 10 with nanoes will be able to seriosely dmg a cap before all your assilents are gone. then you have his HW as well as yours because of the SB and he is dead unless he gets mega feed.

Reply #9 Top

Top Vasari I have to disagree, while his scouts won't be able to stop a starbase from going up he can eat up any assailant force you try to mass, and he will be able to kill the starbase before it does too much damage, meanwhile the mazda is free to eat your homeworld.   It's not gonna work that way I'm sure of that much

Reply #10 Top

with nanoes and assilents before all the scouts take out your assilents you will be able to scare his marza away then you go to his HW where you have a SB almost built.

unless he starts building lrms he will not be able to take down you SB with an early scout rush.

If you dont want to be offencive you could also build a SB at your HW but then you wont be able to attack him as easily. its up to you.

Reply #11 Top

with nanoes and assilents before all the scouts take out your assilents you will be able to scare his marza away then you go to his HW where you have a SB almost built.

unless he starts building lrms he will not be able to take down you SB with an early scout rush.

If you dont want to be offencive you could also build a SB at your HW but then you wont be able to attack him as easily. its up to you.
End of quote

 

We're talking about a rush.  As in, you just finished colonizing your asteroid with your Egg and all of the sudden a Marza and 20 scouts show up.  Assuming you WERE going to attack first with a handful of Assailants, they will lose to the scouts.  A SB will be effective if you get it up quickly, but you can't afford both Assailants and a SB this early, without heavy feed. 

Assailant rushes don't work against people who build scout armies.

Reply #12 Top

you are right cykur. probably you would be caught off gaurd, but if your scout passes through his HW and he has 10+ scouts there you should be worried and start planning ahead. Usually as cykur siad you wont get enough money for a SB and assilnets. it depends on the nutrals. some times i have been able to get carriers out and rush a SB onto an enemys HW and still feed an ally. My suggestion only works if you have alot of nutrals.

 

But pretty much dont listen to my advice i am just a horrible noob who gets rolled by howthe :(

 

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