Ideas to fix Long Range Frigates

First of all, I understand that while these forums are filled with these kinds of threads, and my authority is the same, more ideas for balance can't hurt right? I thought of one, and would like to know if they're at all applicable.

Would a decay on damage work? Meaning at max range Long Range Frigates would do their max damage but as the gap is closing, then the damage would start decreasing to paltry amounts?This would prevent them from beign spammed, since once Heavy Cruisers, or even Light Frigates in large enough numbers were used they could get close and slaughter them. Even Illuminators don't have cannons covering their rear flank. Since the Illuminator is supposed to be the strongest out of the Long Range Frigates, you could base this damage cutoff on the total damage. Meaning the side cannons would have a smaller falloff rate. This would still allow Illumintors to retain some advantage without being overpowered. With this approach Long Range Frigates would still be powerful, but only if they were properly supported. Does this seem alright?

 

Flaws:

Repulsion: The obvious flaw and overpowering advantage to the Advent at first is repulsion. However if that is fixed somehow, it would not present as much of a problem.

Long Range Frigates Become Useless: Even if you have supporting ships it would not be difficult to simply rush the frontline forces and kill all of the "artillery". Perhaps to deter this, Heavy Cruisers(maybe even Light Frigates) could have some method of slowing down incoming enemy forces. This would probably have to be extensively balanced in order not to abuse it, but it could be done. Plus this would open up tactical maneuvers like flanking.

 

Sorry if this post was mentioned already and shot down, or if this is considered spam.

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Reply #1 Top

hi, im not much of a tactician, but i am a file tweaker, and what you are saying about layering damage as the range increases, so that the illum has its most powerful damage at its peak range is interesting. I am trying to think how to achieve that.

I will have to look at the surrounding entries in the ship file and even perhaps in the ability file. Off the top of my head i cant think of a, no that is not true, you said decaying... that may be the key there, to find some way to decay off the damage by range. Let me look at this and i will try to post back something soon.

Interesting idea. I am an Advent fan, so trimming the damage which gives the Tec and Vasari an even chance is a little disconcerting mentally,   :(   but from a problem solving point of view it is an interesting idea.  :)

Anyway, let me take a look and see if i can think of something.  :)

Take care,

-Teal

 

 

Reply #2 Top

Ah no you misunderstood me(I acutually an Advent fan as well),  I mean having this damage cutoff for ALL Long Range Frigates. It's mostly an idea to allieviate long range frigate spamming in general while nerfing the Illuminator to reasonable levels. It would make the Illuminator useless if it was the only one who suffered from it.

Reply #3 Top

Well the Enforcers have Inertial Field that slows enemy ships.  So there's the solution for the problem for Vasari at least.

Kodiaks are able to speed up to move in on their opponents, thereby moving the front line further out.  Decent solution to keep other ships at a longer range.

Destras don't seem to have a good ability in this reguard, but then again as you mentioned the Guardians have Repulse.  Though it still needs a fix of some kind.