A lot of it really depends on the map you're playing and game type (FFA or locked teams). If you're playing Random maps, there's really no set strategy and you pretty much have to play it by ear.
If you're struggling a bit as a TEC, here are a few tips I can give you:
- Build the 2 civic labs and research tradeports ASAP. Even with 3 planets in a chain, without any fleet upkeep you'll have money rolling in. This works even if playing against unfair AI in FFA, since they'll see you as a weaker opponent and not rush to attack you. In addition, you'll probably be able to escape bids on your head for the pirate raids a couple of times.
- Start with the Marza, rather than the Akkan. The Akkan has poor firepower, and you can get your Marza to level 4-5 pretty quickly just by fighting neutrals around planets, especially if you come across some terrans or deserts. Jump the Marza in, destroy the neutral LRFs first, then jump your Cobalts in. I usually build about 8 cobalts to supplement the first capital. If you don't destroy the LRFs before jumping the Cobalts in, they will switch targets. You shouldn't bee too concerned about fast colonization, since you'll want to make sure you have upgrade money to get them out of negative income right away, and a colony frigate will do fine for that. You'd need one anyway to capture neutral resources.
- When you've got 3 planets upgraded, make sure you get trade ports on them as quickly as possible. Keep on clearing neutrals around for XP, at this stage you still shouldn't be worried about enemy AI if you're playing FFA on a large map. Save up some money, then research Javelis hull and do the fleet upgrade right away. If you do it right, you should have money to queue about 8-10 Javelis while all the research is being done, and get up to 15+ ships built fairly quickly. At this point your game start is pretty much done and playing by ear begins.
- You can start researching hull techs, as you've got enough ships for it to make a difference and your capital is getting to its mid levels and it will help. If you're playing against Advent, research Gardas quickly because they tend to use strike craft fairly early, as their carriers are a low-tier research.
- You should also have scouts on auto explore mapping the planets around you. Look for good choke points to set up (several lanes leading to a planet, and only one leading from the planet to your empire is the perfect choke point). Colonize those quickly and set up defenses. Make sure to put up hangars quickly, as the new siege frigates will avoid your turrets and you need fighters to take them down. But still keep on building ships, 4-5 turrets, 2 hangars, and a repair bay will hold early fleets long enough, so don't go overboard. If you have Entrenchment, get a starbase up. Do a weapon and an armor upgrade as you are able but likewise don't go overboard.
The rest is really specific to how your game is going at that point.. if you have any more specific questions 