My single player wishlist
There are any number of posts in these forums discussing multiplayer balance issues but fewer from a single player perspective. I find this surprising given the realitive number of game purchases and people who seem to be playing multiplayer. Do single player people play for a while then give up? Anyhow I have spent insane amounts of time playing SP the last few months (even to the point where the missus and kids refer to SINS as "that bloody game"). Typically I am playing TEC against 2 teams of 2 hard opponents on custom maps of 5+ stars. Games typically take anywhere from 15-30+ hours and the following applies mostly to the later game stages when the AI and I have lots of resources...
I do wish the AI could be improved (I know, I know, I should play online, learn how to scout/lrm/HC rush...). I also appreciate how hard it is to make a computer AI come even close to approximating a human but the following things appear to me to be maybe simple to do and would make the AI much more of a challenge.
Starbases:
Above all else the AI should build them at non-planet grav wells. It feels kinda cheap to block up a star with four SB's, then stick a SB at all the neutrals/wormholes/plasma storms in the enemy system - this has the effect of isolating and slicing up the system so that they end up throwing small/medium fleets onto SB's endlessly while I can knock of each pocket of isolated planets without much effort or even much of a fleet. For a game that is so much about mobility (phase lanes) it seems really strange to me that the AI makes no effort to assert control over stars and wormholes or attempt to protect non planet choke points.
Perhaps a limit on how many SB's a player can build? I would hate this personally as I tend to spam SB's but if it cost in terms of fleet capacity then that would necessitae a change in tactics.
The Vasari need an anti-structure ship or should start building Orky SB's in enemy territory. One TEC SB with full shields can wipe out an insane number of Vasari ships but still the Vasari keep throwing them away
I have never ever yet seen the Vasari attempt to build a SB at one of my grav wells. At least the Advent occasionally throw a decent number of starfish at my SB's
The Orky SB should prioritise a SB construction ship over fleets. Another cheap thing is that I build a small fleet of 10 or so flacks (decent survivability) and a few scouts for the mines, send them to the Vasari grav well and kite that fleet around the grav well keeping the Orky chasing, send in the TEC constructor build a starbase, get full weapons/shields upgrades while all the while the Orky is out of the way chasing flaks... once my SB is built I take the flacks away and my SB takes down the Orky.
Stop throwing small fleets endlessly at starbases. Go around them or bring a fleet that has a chance of actually taking down the SB. Or attempt to build a SB to attack my SB - I can't be everywhere at once...
If, as is usually the case in my games, the AI has large reserves of spare resources then build defenses on planets that are not immediately accessible. Typically the AI will load up planets facing a star or wormhole with SB's, mines, hangers etc but the planets behind that one have little or no defense and are easy to take.
Research
Mid to late game when the stats show the enemy has large amounts of all resources it doesn't often max out the research trees. I have tried the "researcher" settings etc but that doesn't seem to make much of a difference. I tend to pursue research fairly aggressively so my smaller fleets usually have little trouble tackling larger but less enhanced enemy fleets. It seems strange that the AI has all this resource and is not spending it on something.
Game Mechanics
The ability to turn on and off AI surrendering would be nice. After 30 hrs sometimes you just want to grind the AI under your boot - at other times you just lose interest and it is good that they give up.
Routing - an option to avoid enemy controlled gravwells /pirate bases when setting a route for ships. Too often I have to set my frigate factory rally point at some intermediate system so that they don't go and get themselves blown up attempting to go through enemy space.
Audio - an audio announcement that "a starbase is under attack" would be good - the few times I have lost a starbase I was busy elsewhere and didn't even notice that the SB was under attack.
Finally (and I know this is wishful thinking) make the AI more moddable. It would be great if some/all of the parameters controlling the AI could be exposed somehow (like those for ships/abilities/planets etc) so that I could tweak them to make the AI give a better fight, for my value of "better".
Anyhow SINS does so many things right and is the most fun I have had with a PC game in a while. I just hope that Ironclad hasn't given up on future AI improvements.
