I was working on a way to figure out Annatar's delima to get custom names for a 4th race in the game, when i was just about out of ideas, so i took a break, and had another idea!
Most of my mini mods are idea mods anyway, they arent really epic or game changing or complete make-overs, haha, well... most of them aren't, but had an idea about the Vasari having a civil war, perhaps some two or three generations after the "Incident" where the Vasari culture splinters into factions and a civil war results, this is of course thousands of years before they even get to TEC space, so this is all history now, but the idea of three Vasari races fighting it out was very very interesting to think about.
So much so, that i put a mini mod together, it is for Entrenchment 1.03 and is stock, no changes to anything other than the inclusion of the faction races, who remain unchanged from their Phase parent. I thought about making them different, maybe making one very very phase efficient, the other maybe very heavy weapons oriented, that sort of thing. but i haven't done that yet, and may not do it at all really. Lately i've been playing a lot of vanilla sins and also the straight Entrenchment with no mods at all. It is a nice balance, and the game is tons faster than when i load my rather involved and heavy other mods, so i wanted to keep this stock and to enjoy the battle of one Vasari faction against another. 
The FearNahl faction and the KorAhm faction and the Vasari main race. 
Link is here:
Entrenchment Vasari Wars.zip
Tech Wars and Advent Wars are also here:
Entrenchment Tech Wars.zip
Entrenchment Advent Wars.zip

Give it a try and let me know if the factions should pick up some emphasis or not. 
-Teal