Getting rid of/ limiting LAG in a LAN game
So my question is how to get lag under control in a LAN game? As I will be hosting one shortly and do not want contend with it.
I scoured the forums looking for answers, and what I found was not all that helpful.
1. I looked into making a SINs dedicated server, but most everyone says that this game is p-2-p. Each system runs its on simualtaion (so the lower end systems make it worse for everyone) now if this is true wouldnt the lower end system be the only one seeing LAG or freezing, as it runs its own instance of the game and sends back some data to the host? If all the host does is keep them in sync there should be no real lag on he network. Now this may be right, but I stumbled upon a release for Demigod, that says that SINs in fact uses a client-server architecure (http://forums.demigodthegame.com/345345). Which would make sense of all the lag. So can I make a dedicated server with a 3rd party app. or DOS.
2. Some people have said that the only way to get around lag is to use crossover cables. Well ok then, but with 8 plus pople that would get quite annoying.
So I ask you how do I get rid of or limit LAG in a SINs LAN game. Beisdes choosing a smaller universe and loweering the graphics.