Hi guys, I'm back! Portugal was so nice, 18-20 degrees and sun... now I'm back to 0 degrees and clouds. Damn.
Those "FFFFFFF" letters are hexadecimal color codes. Someone more informed than me can tell you the formatting they're in. Also, the weapon effects are .particle files stored in the Particle folder, and beam glows are texture files stored in the Textures folder.
Seriously, this is basic Sins modding here...
Yes, it is, but not everyone needs to know everything. I can do most things, except sounds and music. But not everyone is a coder or 3d modeller.
Tobi, I have just come across this interesting 3d printing PEN on kickstarter that youmight be interested in
Saw that one already, thanks. But I#m not good at drawing, so I need to save for the Ultimaker or Form1. Than I can print my own sotyr models for tabletop games.
While running SotYR under the dev.exe I spotted the
starBaseName == sourceAbility->GetIAbilityPtr()->GetDef()->m_buffApplyAction.entityTypeToCreate
error that may be a source of desyncs, see JasanFJ's post https://forums.sinsofasolarempire.com/385376 and psychoak's reply 1170 on https://forums.sinsofasolarempire.com/407617/get;3198017
Maybe worth making sure that the case of entity names are consistent...
@ Darvroth, SpardaSon: Cheers for the pointers - I'm sure this modding noob can figure out how weapon effects are wired up given the time - couldn't resist reusing Londo's "Landing thrusters" quote.
I would expect the 0xXXXXXXXX colour codes to be transparency + R,G,B - IIRC one of the modding gurus documented them somewhere in this section.
Well, has somebody got the time to look into this? See if rearranging the english.str does some good? I would need to adapt my ModDB to create the strings file correctly but first we need to know if this is the error we have.
No offense to you guys, but particle effects "just like the show" are probably a bad idea considering the extreme age of the CGI graphics used in that show. They were big and flashy at the time, but I'm pretty sure they wouldn't make those exact same effects today. Making higher-definition and yes, flashier particle effects that are inspired by the show is probably a better idea IMO, especially since compared to the show this mod's focus is definitely on the space combat and not character interaction.
Please not flashier effects!!! I don't want WoW in space, cartoony and flashy. I Why should everything be flashy today?The should look good, yes, but IMHO the effects of the show were good BECAUSE they were not overdoing it. They could have created flashier weapon FX even back then, without much of a problem. They didn't and I'm grateful for that,
There is little desire to be exactly like the show given the dated CGI but rather have it in the spirit of the show if they had access to the tools we have today
Well, from my perspective there is. Yes, we should use what we have at our disposal now. No, we should not make a comic book or fireworks out of it. Minimalism is an art. E.g. if you give the Sharlin 3 times flashier and more intensive effects you take away from the power the design of the ship alone radiates. Babylon 5 space scenery never was about the weapon effects but he ships/stations, camera and planets/stars (in my opinion that is).