Shield mitigation is given by putting a fractional point in shields. Without the fractional point it's not possible to use mitigation even with an ability.
Did we ever find a way to change the shield glow graphics effect when a weapon hits, to something that resembles a little explosion (think a real life flack-burst).
This would allow us to graphically show 'point deference' using the game's shield and mitigation mechanics while relaying to the player the sense of 'overwhelming the point defenses'.
Good idea but I'm not sure it is possible without major knowledge of shader programming.
Are there plans for support abilities/cruisers for the other races, particularly the younger ones? Might give them an advantage over Shadows & Vorlons.
Yes, we should give almost any of the younger races some sort of supplyship.
What might be worth doing is fine tuning these techs so that each race has a planet type they thrive on instead of population increases for all planet types. Eg Narn - desert, Minbari - ice, Centauri - terran, EA - terran/desert (Mars was being terraformed), Shadows - asteroid/volcanic (maybe).
Love that idea.
Hhhm, that's given me an idea - could tactical planet upgrades reduce the amount of tax? The more you fortify a world, the more all that hardware costs to run, so you get less for the treasury.
Another good one. If possible.
is there a way in Sins for the ships to self-repair up to 2% hull or something and then stop?
No simple one, probably none at all.
ATM TobiWahn is our only artist.
so true, and not the best one. And I have to do other stuff as well.
That is where I'm not convinced it is neccesarily a problem. If permission is granted from the DS team, the art assets are already complete for the planets and their various sizes. The meshes and textures all look good as well.
This is always an option. Though first we have to get over to rebellion completely, then produce more of our assets and after that incorporate what makes sense and is gifted from others.
For planets you can very easily use the mesh resize tool to blow up planets
true, another good and fast option.
It would be nice to see the AI build G.O.Ds - maybe reduce the cost to one half and/or slot requirements.
(More) balancing will be done after crossing over to rebellion. And yes, cost needs to be adjusted on all levels.
and increasing fleet logistics costs which will serve to break AI development into tiers without to adversely impacting AI behavior as we are currently seeing. The hard part will be achieving that balance.
Problem is, too high a fleet logistic cost and the AI hamstrings itself. This needs careful adjustment.
Seems good to me. Testing will help but basically it is sound to me. After I get the sync done and give the DB to you and NewHorizons you two can tweak and balance all the stats.
Alternatively, there is always the possibility of giving the AI special AI-only research which decreases ship costs, amongst other bonuses.
I'd go down that route only if we cannot get it to work otherwise.
Thanks for asking Ryat. I will pm him as well and thank him for the allowance.
@Davroth and NewHorizons
I've been working the last few days to remove the Java requirement from the database and work on it's reliability. Syncing will be worked on this weekend, as my lovely girl is attending a congress. The committing part is mostly done but needs to be incorporated into all layouts/tables and the permission model and user accounts done. The approving part is still missing though that should not be so much work (I hope).