Long day of balance testing due to sick kids and missed work.
Results thus far: Edit: Previous balance work focused on a narrow mechanic (like effectiveness against fighters), or even fighter vs. fighter and assumed the assigned logistic point total for each ship was close to accurate. Testing with a wider net that was a patently false assumption. Some ships were undervalued, some over valued. I'm attempting to strike a balance as advances in the tech tree alter the relative balance as the game progresses. As a general rule later game ships are better than earlier game ships with the same log value.
Haven: Shockingly best corvette currently in the game. Wide field of fire means in can engage (multiple) targets while turning.
V Drone: Almost the worst corvette and that was after I increased the DPS and reduced the logistic points. Narrow field of fire means lots of time not shooting and even when it does, a single attack run is only five pulses (or near enough). Expect lots and lots of attrition, but heh they are cheap. The high rate of fire coupled with low damage keeps the targets shield mitigation at or near max which doesn't help. Conversely, a single high damage hit on the V Drone means mitigation is minimal and due to its very low hull, simply pops. That is ok in my mind as the V Destroyer does about the same to every other frigate. The V Drone does very well in some settings (Mmmmm, fighters!)
Centauri have some dark horse frigates that were able to toe-to-toe with the Minbari, Shadow and Vorlon using logistic point totals as the benchmark.
Shadow Stalker and Vorlon Destroyer are (now) reasonably balanced against each other (and it isn't 1:1) but are butchers against everything else. Still need lots of testing here.
There are some very frustrating AI behaviors that I'm finding it hard to balance for.
Example: frigateRoleType "AntiModule" overrides all other scripts, if there are enemy modules the ship is aggressive, if there aren't it sits there and stupidly dies. This holds even when canOnlyTargetStructures is FALSE.
Example: weapon range has an impact on how the ship behaves in combat (keeps it's distance or closes to slug it out) and I haven't cracked the nut. This matters a lot as most ships have a mix of long range and shorter range weapons.
The Shadow Carrier is scary, frightening and the stuff of nightmares and that was just one ship. It singly handedly slaughtered every group of similarly log pointed frigates I threw at it. This strongly hints I'm not yet near the log point balance.
The Shadow Scout was probably the most undervalued frigate in the game. I increased the log total from 10 to 15 and it still continues to slaughter similarly pointed frigate groups. Clearly more testing is required.
As a side note I keep finding typos and strange data markers in the entity files (and the DB) that point to late night bleary eyed modding; some of these errors are clearly mine...