OK, thanks to TobiWahn, I got the scene files and it is fixed, although, not quite sure what it was, but it was definitely the particle mesh. The blue on the peddles is now happily doing its moving goo thing.
Thanks a lot!
The texture for inside the pedals looks just like star_blue, I used that, I always share textures where ever possible to save RAM.
I've changed it to a special Starblue that is used for all vorlon ships in the mesh directly afterwards, but thanks.
The peddles on the particle mesh had inside and outside polys, I deleted the inside polys as they are not seen or needed. I know it's not many, but in Rebellion, inside and outside polys sharing the same space causes a bad lines effect that was not in Diplomacy. I had to rebuild the inside of the Federation starbase in SOA2 because of this. If you want to save more polys (I save every possible poly I can, they add up) you can delete the blue sun polys for the peddles on the main model as the particle should fill it.
Does it not cause any problems with convertXSI any more? I had lots of problems with polygons that were not closed using ConvertXSI in the pre Rebellion days. Sometimes it would optimise faces away, sometimes the normals were suddenly inverted...
I never seen a pink normal map before
I learned the red channel is copied to the alpha, yours had no red so I copied the alpha to red. Its -nm2.
The red channel is never used, so I leave it blank. Reason for not using the red channel is that is has less bits for compression reasons which is fine for colour textures, but not for normalmaps. Therefore the red channel information is stored in the alpha. Blue is not used either I think (height information), but i leave it there, just in case it gets ever supported)
The model is huge in-game. I have the mod, if I know which reference model is about the same size, I will scale it in XSI, that is very easy.
no need but thanks, I always resize the meshes using my mod Editor. Only thing neccessary is, that the input meshes (Transport, Pedals) share the same scale.
I will archive it and put in my dropbox and PM TobiWahn a link.
BTW, awesome looking model. Looks very bad ass
Thanks a lot again. Put you in the credits!