is that "for each resource" or "for each extractor"?
EDIT: either way, even if its for each resource it would sum up to +0.6 per second and with a multiplicator of 4 (resources<->credits) that would be like 2.4 creds/sec. Now that is not so bad, assuming that a tradeport generates 1 cred/sec + 0.1 cred/sec/jump.
FIRST: 1 metal/crystal is NOT 4 credits.
If you have too little of it, then it's worth 4,5 credits for you.
If you have too much, it is worth a little over 2 credits, simply because that's how much you're gonna be selling it for.
A mid game Vasari will likely have 15-18-ish credit income and about 7-10 metal/crystal income. You will clearly have more resources than you need. If you sell them, you get 2,25-2,5 credits per unit of resource. So your effectiveness goes down to ~1,1 cred/sec, equal to one trade port.
SECOND: This effect is with 3 levels of extraction upgrades done that you have as a prerequisite. That's 2k credits dumped right there already and quite a lot of time, since there is a lot of other cool research in empire tree, better than resource extraction upgrades (terran lockdown, colonizations, enforced labour, some would add improved salvaging for cap factory, i say fortification specialist is awesome too, phase detection is a must have).
THIRD: Refinery costs way more than a trade port.
Conclusion - for the hassle, it is NOT worth it. You're better off building two more civ labs and going tradeport.
As a curious fact I may add, that researching Culture and building a media hub instead of a refinery will increase your income by about the same amount, if you calculate the credits you get as well.
Why? Every planet has basic extraction level and allegiance controls how much of it is used. 80% allegiance means 80% of that potential is used, so your income is cut by 20%. If you build a culture structure, your allegiance will rise by up to 10% and spread around other nearby planets. This means, along with being safe from recolonization, that you get increased income from all your planets in effect of your culture. This effect is 'refinerish' near your homeworld, but very visible far away, cause the distance from the homeworld cuts down on allegiance, down to 25% at worst. An increase of 25%->35% is a 40% relative boost. Beats the ass off a refinery.
- > Refineries suck.