[Solved] Entity file is causing Sins to lock when loading mod?
PLANETMODULE_PSIORBITALCOMBATLABORATORY.entity
- TXT
- entityType "PlanetModuleStandard"
- minZoomDistanceMult 1.000000
- ability:0 ""
- ability:1 ""
- ability:2 ""
- ability:3 ""
- ability:4 ""
- MaxAntiMatter 0.000000
- AntiMatterRestoreRate 0.000000
- numRandomDebrisLarge 5
- numRandomDebrisSmall 16
- numSpecificDebris 0
- armorType "Module"
- hudIcon "HUDICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
- smallHudIcon "HUDICONSMALL_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
- infoCardIcon "INFOCARDICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
- planetUpgradeSlotType "Civilian"
- planetUpgradeSlotCount 4.000000
- basePrice
- credits 1000.000000
- metal 80.000000
- crystal 120.000000
- NameStringID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_NAME"
- DescriptionStringID "IDS_PLANETMODULE_PSIORBITALCOMBATLABORATORY_DESCRIPTION"
- planetModuleRoleType "RESEARCHCOMBAT"
- statCountType "ModuleCombatLab"
- Prerequisites
- NumResearchPrerequisites 0
- MaxHullPoints 4500.000000
- HullPointRestoreRate 2.000000
- BaseArmorPoints 6.000000
- MaxShieldPoints 0.000000
- ShieldPointRestoreRate 0.000000
- maxShieldMitigation 0.000000
- ExperiencePointsForDestroying 25.000000
- resourceExtractionType "Invalid"
- cultureSpreadRate 0.000000
- isAffectedBySimilarModuleCostResearch FALSE
- placementRadius 725.000000
- nearPlacementDistOffset 0.000000
- farPlacementDistOffset 9000.000000
- spawnCount 1
- swapMineType ""
- angularSpeed 0.000000
- rotateSoundName ""
- rotateToFacePlanet FALSE
- rotateConstantly FALSE
- ShieldMeshName ""
- NumSoundsFor:ONATTACKORDERISSUED 0
- NumSoundsFor:ONCREATION 0
- NumSoundsFor:ONGENERALORDERISSUED 0
- NumSoundsFor:ONSELECTED 1
- SoundID "PLANETMODULE_PSIORBITALCOMBATLABORATORY_ONSELECTION_0"
- NumSoundsFor:ONSTARTPHASEJUMP 0
- MeshNameInfoCount 1
- MeshNameInfo
- meshName "PlanetModule_PsiOrbitalCombatLaboratory"
- criteriaType "None"
- meshNameIncreasedEffectName ""
- meshNameDecreasedEffectName ""
- ExplosionName "PlanetModuleSmall"
- mainViewIcon "MAINVIEWICON_PLANETMODULE_PSIORBITALCOMBATLABORATORY"
- picture "PLANETMODULEPICTURE_PSIORBITALCOMBATLABORATORY"
- minShadow 0.000000
- maxShadow 0.200000
- formationRank 3
- baseBuildTime 100.000000
- buildEffectName ""
PLANETMODULE_PSIORBITALNONCOMBATLABORATORY.entity
- TXT
- entityType "PlanetModuleStandard"
- minZoomDistanceMult 1.000000
- ability:0 ""
- ability:1 ""
- ability:2 ""
- ability:3 ""
- ability:4 ""
- MaxAntiMatter 0.000000
- AntiMatterRestoreRate 0.000000
- numRandomDebrisLarge 3
- numRandomDebrisSmall 16
- numSpecificDebris 0
- armorType "Module"
- hudIcon "HUDICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
- smallHudIcon "HUDICONSMALL_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
- infoCardIcon "INFOCARDICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
- planetUpgradeSlotType "Civilian"
- planetUpgradeSlotCount 4.000000
- basePrice
- credits 1000.000000
- metal 80.000000
- crystal 120.000000
- NameStringID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_NAME"
- DescriptionStringID "IDS_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_DESCRIPTION"
- planetModuleRoleType "RESEARCHNONCOMBAT"
- statCountType "ModuleNonCombatLab"
- Prerequisites
- NumResearchPrerequisites 0
- MaxHullPoints 4500.000000
- HullPointRestoreRate 2.000000
- BaseArmorPoints 6.000000
- MaxShieldPoints 0.000000
- ShieldPointRestoreRate 0.000000
- maxShieldMitigation 0.000000
- ExperiencePointsForDestroying 25.000000
- resourceExtractionType "Invalid"
- cultureSpreadRate 0.000000
- isAffectedBySimilarModuleCostResearch FALSE
- placementRadius 725.000000
- nearPlacementDistOffset 0.000000
- farPlacementDistOffset 9000.000000
- spawnCount 1
- swapMineType ""
- angularSpeed 0.000000
- rotateSoundName ""
- rotateToFacePlanet FALSE
- rotateConstantly FALSE
- ShieldMeshName ""
- NumSoundsFor:ONATTACKORDERISSUED 0
- NumSoundsFor:ONCREATION 0
- NumSoundsFor:ONGENERALORDERISSUED 0
- NumSoundsFor:ONSELECTED 1
- SoundID "PLANETMODULE_PSIORBITALNONCOMBATLABORATORY_ONSELECTION_0"
- NumSoundsFor:ONSTARTPHASEJUMP 0
- MeshNameInfoCount 1
- MeshNameInfo
- meshName "PlanetModule_PsiOrbitalNonCombatLaboratory"
- criteriaType "None"
- meshNameIncreasedEffectName ""
- meshNameDecreasedEffectName ""
- ExplosionName "PlanetModuleSmall"
- mainViewIcon "MAINVIEWICON_PLANETMODULE_PSIORBITALNONCOMBATLABORATORY"
- picture "PLANETMODULEPICTURE_PSIORBITALNONCOMBATLABORATORY"
- minShadow 0.000000
- maxShadow 0.200000
- formationRank 3
- baseBuildTime 100.000000
- buildEffectName ""
Something in one of these two files causes Sins to lock hard when I attempt to load the mod. There is no error or mini-dump, but Sins uses 100% CPU (or 25% in my case with my quad core) and just sits there indefinately until end the process.
The reason I believe the problem is related to these two files is because if I remove these two files, the mod will load properly. When I place the files back in the mod, the mod will, again, cause Sins to lock.
I'm using the reference entity files directly from the mod package, so unless there is something wrong with those references themselfs, I really don't know what could be wrong. I have not deviated from the syntax.
Any help is appreciated. Thanks.