I just wanted to combine all my suggestions from previous posts into one posting on this thread.
Pirate Idea
I like to see them rework the whole Pirates system. They become useless after a while because of the new ugraded defences, mines and what not. Since Pirates can't upgrade their tech, its just a matter of time before they become useless.
-If they could caqture planents for their own use and board and hijack players (Both AI & Human) ships that would be awesome!
-If they could steal technologies from other races like shields and what not.
-I think there is a cap on the max number pirates per bounty, if so then get rid of that!
Game Mechanic Idea:
I wonder if a tactical element that would effect ships and structures to function with penalties or act erractic as damage gets closer to critical is possible. I think it would be a neat idea.
For example, as ships nears critical damage threshold:
1. their weapons cool down rate increases
2. phase jump calculations take longer
3. abilities are randomly disabled
4. ships could spiral out of control for a bit
Something similar could be applied to structures, weapon platforms and starbases.
By doing so, this could add a very interested dynamic to battles and strategies and more emphasis on in battle repairs or tactical retreats and what not.
I want to see mines invisable to enemies again unless they have a scoutt ship with their fleet. This should make both units more useful again!
Game Mode Idea:
I'd like to see a limited resource system implemented or as an option. Astroids for crystals and Minerals should have a limited reasonable quantity and a production curve.
-a Mine Life cycle, should have something like a bell curve production cycle. This would cause the whole market for resources to make sense.
-it would encourage more aggressive game play and risky tactics to be used in order to obtain more resources!
I always find the early game to be most exciting but the late game to be too routine, I think limiting the resources would help solve that and make certain technologies more relevant!
Diplomacy Idea:
For the game, I'd like to see an option or method to allow neutral planets to join your empire through diplomacy instead of the normal destroy and conquer approach! I mean, if you can use diplomacy, maybe when and if they join there resources, infrastructure & ships come with
Neutral planets should also have some planetary defenses (like the pirate bases), because if they can build ships, they should have defences too! By doing so it makes the might approach harder, it may encourage other means of expanding territory.
Also, if neutral planets could request aid when attacked and you provide it, it could help build an alliance between worlds!
Culture would play a huge role too from planets joining or defecting and what not.... Oh the possibilities!