This is awsome.
we should post a thread of what game modes the devs havent thought of yet.
1. even resources (all planets of the same time have exactly the same resource roids... in other words... you dont get a two roid ice, while your enemy gets a 4 roid ice. this would prolly be best implemented as a toggleable thing. may or may not include neutrals.
2. symetric random map... basicly... the game notes the number of players (it also notes if there is less players than the max) cuts the map up into pie shaped wedges... and each wedge houses one player, and each wedge is identical. (except for pirate bases, and perhaps neutrals)
the above two ideas are to just make maps that are fair... and stop one team from losing cause thier half of the map sucks.
3. There can only be "x". basicly... the idea here is to create a system where unlocked teams wont just end up with 7 vs 3 or something stupid like that... there can only be "x" people on the winning team, and the map has been depopulated to that level... via... "diplomacy..." A game where the number of players is 10, and "x" is one... would be very long... but perhaps very exciting... since "this galaxy is only big enough for one of us"
4. Capital ship only game. cause big ships are jsut that awsome. (ya i know there is a mod... no one uses mods)
5. assassin... every player has a target empire they have to try and knock off...you knock off an empire, you get their target. Do you rush your enemy and risk your fleet far away from your empire when you get attacked? or do you build up a sizeable empire first, but risk your target getting hard to kill? you have ceasefires (or peace treaties) with everyone not your target, (it "looks" like you have a cease fire with the person who is attacking you... but you dont... and you cant invade his planets)
5. deathmatch. 99999 resources. the stratigy here is.... another frig factory? or a lab to research better stuff?
6. king of the hill. a recently discovered ancient, capturable, relic is floating in empty space not far from this system's sun... and only reachable via the sun. We think its a weapon... a weapon that could end this war in our favor very quickly... send over a colony frig and send down a team of scientists, and protect them long enough for them to do thier job. (if a single star system the planet is attached, almost like an afterthought, to the sun only, if multistar, its attached to the star in the system with no starting players)
6. no rush. (x min of peace treaties between everyone before the fun begins)
any other ideas? post em here!
oh, autodownload of maps would be nice.
and auto-turn-on-of-mods would be nice too (e.g. you dont have to go back to the main screen turn turn on the mod... you just join the game, and the game does it for you... IF you have it downloaded)