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Casual players: Be wary of venturing onto ICO for multiplayer

Casual players: Be wary of venturing onto ICO for multiplayer

... and not just because you're likely to get slaughtered by very experienced players.

I've been a big fan of Sins since it first came out, but only ever played MP with friends over LAN.  Lately I've really gotten into Demigod MP, even with all the premade vs. pug stomping that goes on.  I've enjoyed it so much that I thought I might give Sins a try online.

I've never ventured on to ICO for a real game before, perhaps cause I understood just how long the games can be, and that ICO is relatively unpopulated.  Regardless, I wanted to give it a try.  So I signed on, saw a game that had just been created that was 10-player on a huge map.  I thought, awesome!  The largest games I had ever played up to that point were with six players, and those were pretty epic.

I entered the lobby and started chatting with the two guys were were there, who were in the same clan apparently.  Another guy comes in, asks if we can do a 2v2, the first two guys said no, they wanted to wait for more people.  They seemed willing to wait a while, so I thought, yea I'll wait around too, if it means I can play a 10-player game.

Players started trickling in, and once there were about 7 or 8 of us, everyone started arguing about teams. The conversation got pretty confusing and hectic at that point -- but it slowly dawned on me that there were some very experienced players in there, with ridiculous win records.  Soon the game filled up, and all of a sudden a few of the later entrants started clamoring for open slots for their friends waiting in the lobby who hadn't gotten in.

Yea so you can probably imagine what happened next -- everyone who the host hadn't played with before, or had shitty or nonexistent stats (me being the latter case) got BOOTED.  Yes, everyone that had been waiting patiently for the game to start got booted cause some other guys showed up at the last minute and wanted in.  I had been waiting patiently for 45 MINUTES before I was kicked!

To make things worse, some of the players (who had just joined and waited no longer than five minutes) were especially rude, telling me to gtfo, or accusing me of being a "smurf", whatever the hell that means.  I tried rejoining a few times when they booted me and a slot opened, but kept getting kicked even after I explained my situation.

I know which players were in the lobby, and I know who hosted the game, but I won't name them here because I'm not interested in starting a flame war, but I think at least an apology would be in order.  I also know the host is a well-known player in the community, and yet I received no acknowledgement or response from him addressing my grievance.  If he had wanted to play an experts-only game from the start, why not say so in the game title at least?  Kicking players that waited with you while the game slowly filled up is, to put it nicely, extremely rude.  If the veteran players of the Sins community don't welcome eager new players, but instead slam the door in their face, how will the player base ever grow?  Eventually it will dwindle as the the developers focus on new IP's and players jump ship. (For instance: no third micro-expansion?  If this game had a roaring multiplayer scene maybe Ironclad wouldn't have canceled that particular plan)

Seriously.. people wonder why no one plays online in this game. I'm sure other first-time players have gone through similar situations.  I may try my luck again on ICO, but I've already got a terrible taste in my mouth and I'm probably just going to resume my current Demigod addiction.  Perhaps those of you who play regularly will at least read this and understand my concerns.

Thus: a word of warning for casual/first-time players on ICO: don't wait around in game lobbies for more than 10 minutes, especially if the host is a "pro" player.  Just host your own game.

73,760 views 48 replies
Reply #26 Top

Quoting lbgsloan, reply 23
Ordinarily, the solution is to have arranged team ladder so skilled players who know each other can play other skilled players; and let the newbs play custom matches with other newbs.  ICO doesn't have any ladder, and so the skilled players and bad players are mixed in the same player pool.  This leads to disaster like the OP experienced, and completely killed any chance ICO has of ever making a comeback.
End of lbgsloan's quote

We've tried to solve the team balance problem with the pug match system, where team captains draft-pick the other players.  It works pretty well most of the time.  At least the 5 best players won't be on one team against the 5 weakest ones.  <Edit>  Well, as long as no one smurfs it.  I got smurfed in one last night where, had I known a 2nd to last pick's real identity, the draft would have been different.

Reply #27 Top

I had a similar experience to the OP.  Personally I think calling these people out publicly who boot you for waiting 45 minutes will help tremendously.  At least I'll know who to look for in the future.  I've already got a couple of people on my 'assholes' list.

Reply #28 Top

That's what ICO needs to add is an "Asshole" list right under the friends list

Reply #29 Top

There was an attempt of that on the forums.  It was unfortunately locked and discouraged from attempting another.  Considering it is so easy to make another name and cover up their jackass-ery, it had little bite to it anyways.

 

[_]-Greyfox

Reply #30 Top

My kid brother got pwned last night on a 2v2 n00bs only game; the other three were smurfs. I watched the replay and could only cringe. So glad he didn't use my account.

Reply #31 Top

Some people out there are just jerks.  Some people are well-meaning and simply don't want to jeopardize the game on account of some unestablished player names.   I can understand that excuse, but joining newbie only games, kicking people after letting them wait in lobby for nearly an hour, and all this other crap is another matter entirely.  Makes me angry when people act this way, because it's just ruining the game for everyone else.

Reply #32 Top

Another reason why I avoid multiplayer strategy and tactics games.

Experienced it in Demigod. During the Beta, it was a blast. For a while after release, it was still great fun. As more and more 'pro' gamers started appearing though, the game just became less and less fun.

I stopped playing a while ago after I played a match and went, "Hey, that one was actually fun." Especially as the next match had a supposed 'pro' ally go 3v1, die, and get pissed off at me for not helping them. Despite me being right there next them.

Really sucks, as playing with friends is extremely fun. Easily beats playing against an AI.

 

:fox:

Reply #33 Top

For my part, I'm willing to put up with the bad behavior and take my fair share of lumps for the multiplayer experience.  It's not perfect, but when it works it's awesome.

Reply #34 Top

LANLANALANLIDLANLANLAN

Reply #35 Top

For my part, I'm willing to put up with the bad behavior and take my fair share of lumps for the multiplayer experience. It's not perfect, but when it works it's awesome.
End of quote

That nice and all, but it's not really about taking 'lumps' as you put it.  For most people, it's about having to deal with the constant asshattery, smurfing and/or ego-stroking that plagues online gaming.  Why should they have to put up with any of this to have fun?  I'll take a comp stomp over the off chance of not dealing with this online BS anyday.  I play games to escape the idiocy of the real world, not to have it rudely thrown back in my face.

my $0.02

Reply #36 Top

well spoken. Erm, typed.

Reply #37 Top

You know, I was just online and people were hosting "n00b mauling" games. A bunch of smurfs take on a noob on FFA (of course they only attack the noob). The only reason I know that is cause they did the whisper wrong so I could read what they were typing. Kinda makes me sad that peoples dicks are so small nowadays.

Reply #38 Top

I've seen some crap pulled by players at ICO. It would be fine if there were 100+ players online. You could just move on. But there's not so when players pull crap it really sucks.

 

Solutions

 

1. Players should only have 2 accounts max. That's right... 2 because the smurfing is so ridiculous and spoiling the game, making people stop playing. Why so extreme? Because the ICO community seems to be slowly dying, with newcomers being chased away.

2. There should be two main chat lobbies -- for Beginners and Veterans

3. Anyone with 25+ wins (or something like that) on their record would be unable to enter the Beginner lobby.

4. You should have the ability to change the map while in the setup lobby

5. And download third party maps

6. Maybe something has to be done about feeding. I'm not decided yet. It's fine to be able to throw some credits and resources to allies. But not gobs and gobs the whole game.

Reply #39 Top

3. Anyone with 25+ wins (or something like that) on their record would be unable to enter the Beginner lobby.
End of quote

I have 25+ wins and they are all against AI....:-p and I suck at this game.

Reply #40 Top

This is why I hate having stats tied to my player name. There should be some system where your online player name and stats profile are different.

Reply #41 Top

I'm not fond of complaints about the host, especially one prepared to wait 45 mins to set up a big game.  Chat gets busy with ten players.   Why would a beginner start with a 5v5 match anyway, don't?  One problem with the large 'pick-up' style is with the games lasting so long there's rarely the opportunity to play again, with reorganised teams.  Single system 2v2 or 3v3 is often over quickly enough to play at least once more- and start to establish an online record. 

Smaller games might be optimal, but there might not be enough 1v1 on ICO for new players to become established- however they need to understand the basics and the best method is to watch a replay of a skilled player in 1v1.  It is fairly easy to become a reasonably skilled player with a little effort, new players might not get there by playing each other.  If you just can't handle defeat on your own, play 2v2 with a regular partner, unlike one-off teams proper teams don't get discouraged as easily. 

Perhaps rather than a separate 'Beginner' lobby, a separate 'Elite' lobby might be an improvement.  That might remove some of the temptation to smurf, by allowing the honest players some status.  The extra ICO lobbies don't seem have any function, I'm not sure what the original intended purpose was- to discuss faction-specific tactics?  And after all, would you expect beginners who want to start with 5v5s to be able to locate a 'Beginner' lobby?      

  

Reply #42 Top

ICO could certainly use an auto-match system. Perferably one that would penalize people for dropping... sort of like the AFK/Exit penalty in WoW (yes, I said the name of the Beast) - where you are disallowed from queuing for 15 minutes if you drop out of a battleground.

-Itharus

Reply #43 Top

...and when you get tired of watching the AI suicide on starbases and waste money on seige frigates...and being to long for a real opponent...then what?
End of quote

real...you mean like the smurfs who lie their ases off about how inexperienced they are?

6. Maybe something has to be done about feeding. I'm not decided yet. It's fine to be able to throw some credits and resources to allies. But not gobs and gobs the whole game.
End of quote

i thought that money given to allies is affected by the receivers upkeep. maybe im wrong

Reply #44 Top

Yes, it's affected by the receiver's upkeep, but this (relatively speaking) makes a feeder all the more powerful.

If two players at 25% income try to feed each other, the feed is effectively taxed twice for a net loss of 44%.  So a feeder who stays at 0% upkeep can ensure the money he gives was taxed much less than two players of relatively equal fleets.  As well, any money he spends on himself (more income, starbases, etc) isn't taxed by upkeep.

Personally, I think the upkeep penalty on feed should be the difference in upkeep levels.  Two players both at 25% upkeep wouldn't pay a cent on the transfer, whereas a player staying at 0% pays the maximum amount for transfer.  This properly punishes the guy whose sole purpose it is to transfer wealth without heavily hitting two allies who both have active fleets.

Reply #45 Top

nope. Nothing is lost in the transfer.

Reply #46 Top

I can guarantee you that money is lost in the transfer.

Reply #47 Top

Why does it always say stuff like "player x has given you 500 crystal," does the message reflect only what they tribute and not what you gain? Or is that only for crd. and not for metal and crystal?Which persons fleet supply defines how much is lost? nvm, read your post.

Reply #48 Top

You are "given" 500 crystal, which is then taxed at your income rate, so you end up with maybe only 400 or so actually adding to the tally.