All of the .entity files have a bunch of integer figures, each with a whole pile of 0s behind them, such as MaxHullPoints or basePrice:credits...
1) Is there a certain accuracy (i.e. number of digits past the decimal place) that those figures MUST have? Does it even need the decimal?
2) Will the game engine tolerate non-integer values in these fields? (e.g. could I have a ship cost 3.413 metal and 75.666 credits?)