I'm referring of course to the tactical panel on the left that jumps like a meth head on a pogo stick during heavy phase lane activity.
Yep, it annoys everyone. I've started pausing the game when I want to select caps for upgrading abilities etc. Otherwise using the mouse to click on a unit is pot luck which one you select.
Thanks Fuzzy for acknowledging this. Anyone else care to comment, or *Has* this been addressed previously? If not, WHY?
It's nice to see Ironclad still revamping this great game. I did notice, however, one caveat, and I don't know if this was addressed or talked about. Whenever I select all military units in a planet/star/asteroid/etc., the scouts are selected with them. I'm used to seeing scout and colony ships grouped differently. Did anyone else notice this? And if this is a problem that was introduced, will it be fixed? Or is there a game setting for it that I might have overlooked?
Saracen16, this is a more tolerable nuisance, since unless you are scout rushing, you don't have as many instances, but a nuisance nonetheless. The tactical panel "Bounce" is a constant "game-wide' irritation on a much higher magnitude.
AAAAAAND I'm returning to what I said in a previous thread:
'People will never be pleased. Once they'll change these requested stats, others will complain, and so on, and so forth. It just never ends.
Eventually you come to the inevitable conclusion that you can never please everyone and be done with it.'
The thing is not out yet and people are already asking for more. You can never really satisfy people when it comes to balance. Oh, well, the nature of the beast, I guess.
Way to go, Ironclad!
No conclusions are inevitable Gormoth. The very fact that we comment or otherwise criticize is evidence of our respect and admiration for the game itself. To strive to improve is the very nature of Deceivers thread. And posts like Raging Amish, Saracen16, and myself are valuable insights into an otherwise muted feedback resonse loop. Raging's post about single phase lane starts, and more evenly distributed resources, Saracen16's comment about scouts being selected along with offensive units, and mine about the tactical panel interface anomaly refer to game mechanics and not game "Balance". If it weren't for threads like Decievers, and insights like those mentioned above, Dev's would not be able to take such a proactive posture.
If it were about complaining, I'm sure everyone has their opinions.
But seriously, please fix the lurching tactical panel, it's an anomoly to a great game that can't be overlooked any longer.