It's useless against another starbase if you've already cleared out the opposing fleet.
The orky can move. Where you wiped the enemy fleet, there is debris. Use it when you need it.
Also, the fight is never about an empty gravwell with one defending starbase and one orky. There's always something back there. If the enemy SB is alone then you can easily win the fight with a half upgraded orky and one/two overseers.
As near as I can tell, debris is only generated when a vessel explodes - by all means, correct me if I'm wrong on that observation (as it would largely invalidate my earlier assertion). (...) Also, I rarely have my Orkulus engage a fleet by itself in a hostile well (as such there are overseers handy), and in a friendly well it has repair bays supporting it...
It is true. Where anything (ships or structures, friend or foe) explodes, there shall be debris. That's why it's so cool - the bigger the battle the more the Orky will heal, cause both enemy and your casualties contribute to its hit point count. If the fight is a starbase solo, there's no need for rapid healing, cause neither side is dying fast.
And what of the Assault Deployment to upgrade build times?
Assault deployment already works on upgrade times, or was so when I last checked.
A starbase builds and upgrades at full speed in friendly wells, 33% slower in neutral wells and (quote from here)
-Reduced starbase build and upgrade time modifier in hostile gravity wells from 2.5x to 2.25x
Now 2.25 times the build time means 1\2.25 = 0.4444.. build and upgrade rate. If you increase that by 50% (as assault deployment should do), you get 0.6666... which is exactly the rate at which starbases build and upgrade in neutral wells (1 - 33% = 0.67).
I checked it out thoroughly that Assault Deployment 2/2 indeed brings the build and upgrade speeds to the level of how it goes in neutral gravwells (it was done for the purpose of this thread ).
Conclusion - Assault Deployment works on upgrading.
I ask because your's is a respected name in the community, and I'm curious as to what you think on the whole post, not just the worth of Integration vs Frontal Shields.
I'm just the lord of trolls. Nobody wants to make me angry
As for what I think about the case as a whole - Vasari have a nice set of tools against other starbases and the Orky is just a different kind of one. Yes it's a bit lousy and completely unlike anything else Vasari have (they are s'posed to be fast&furious, not slow&steady, which is exactly what trading assault cruisers for a moving starbase sounds like to me). However, it gives you a good grasp of the enemy gravwell after the battle is concluded, if you win of course.
So, against TEC and Advent - Orkulus is a unique tool. Maybe not the best starbase buster, maybe not too Vasari-sh, but it's a tool that can be used to good effects.
What is utterly screwed up all over about the Orky I have already b**ched my heart out in this thread. Take a look if you want.
Varasri starbse vs vasari starbase doesn't have to work. No anti starbase cruiser works vs vasari starbase - they can't run away and fire at the same time.
untrue - a spam of assault cruisers will wipe an Orky. Many assault cruisers with some support can really be a pain for an orky, and the more you bring the faster it goes down. Yes it may not be cost-effective, but it works.
The bottom line is - the Vasari player can NOT spam Orky's. You can only star building/upping one and only as fast as assault dep allows.