Advent Voices, abilitys, research, structure, and ships Names/Sound changes.

Making the Advent less creepy, and more believalbe.

      I'm very new to modding SoaSE, so please bear with my lack of knowledge. Currently, (Atleast for me) the advent are alittle unbelievable, psychic stuff just isnt my cup of tea.  How could I step by step, do: Change ship names (Disiple Ship to Attack vessel), Change voices ("We are listening"- Echo'n girl to "Standing by"- Single male voice), Research Tree/Research building Names (Temple of hostility to Combat center), and Ect.

   Please dont flame me, I'm aware on how annoying it can be with someone with no modding knowledge running around bothering people.

Thanks in advance- Monkeyshine

8,880 views 14 replies
Reply #1 Top

stop worrying about people flaming you, most here are very helpful.

Reply #2 Top

Okay.

Interesting idea, what are you asking?

 

If you don't want to be flamed. Pls Don't ask "How do I do it?"

Ask very specific down to earth, stright forward questions.

Reply #3 Top

     Change voices ("We are listening"- Echo'n girl to "Standing by"- Single male voice)
End of quote

Voice changing should be pretty easy. You'll need a computer microphone and probably a file converter to change the output file into a .ogg. Then you just have to rename the files in order to replace them. I'm actually going to start doing some voice changes, so once I actually get to it, hopefully I'll help a bit better.

And don't worry about being flamed! ^_^ Most SOASE fans are a lot friendlier and helpful than some other game's fans. ^_^

Reply #4 Top

Pretty much all the text you see in game is in the String/[Install Language].STR file. Advent stuff is generally identified by the PSI tag in their .entity filenames, which will point to the neccesary sound files and string lines.

 

:fox:

Reply #5 Top

Any one know of a good converter? The one I'd been using was... subpar.

Reply #6 Top

I have a mic, what programs do I need? Also where do I put the new files?

Reply #7 Top

you put the new files in the Sound folder, just make sure to match naming conventions. Files need to be in .ogg format.

Reply #8 Top

I suggest searching Google and download.com for programs to record from the mic. Or see if the mic came with one.

 

:fox:

Reply #9 Top

Audacity is a free progam you can use for basic recoding.

Reply #11 Top

HOW DOES ONE CHANGE THE WEAPON EFFECTS SOUND, THE SOUND OF THE WEAPON BEING FIRED?

Reply #12 Top

Quoting devancio, reply 11
HOW DOES ONE CHANGE THE WEAPON EFFECTS SOUND, THE SOUND OF THE WEAPON BEING FIRED?
End of devancio's quote
Quoting anteachtaire, reply 7
you put the new files in the Sound folder, just make sure to match naming conventions. Files need to be in .ogg format.
End of anteachtaire's quote

 

:fox:

Reply #13 Top

WeaponEffects
  weaponType "Projectile"
  burstCount 3
  burstDelay 0.500000
  muzzleEffectName "Weapon_TechCapitalLaserHeavy_Muzzle"
  muzzleSoundMinRespawnTime 0.100000
  muzzleSounds
   soundCount 2
   sound "WEAPON_TECHCAPITALFIREBALLHEAVY_MUZZLE"
   sound "WEAPON_TECHCAPITALFIREBALLHEAVY_MUZZLE_ALT1"
  hitEffectName "Weapon_TechCapitalLaserHeavy_Hit"
  hitHullEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
  hitShieldsEffectSounds
   soundCount 1
   sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
  projectileTravelEffectName "Weapon_TechCapitalLaserHeavy_Travel"

you change this area

warning make sure you pay attention to caps and puncation, one mess up will give you a minidump