Capital ship factories

Why not one factory for all ship types?

Hi.  I had this game for some time now but having not played all that much I'm still a bit of a noob so excuse me if this is  a daft point.  ;) 

Everytime I start a new game I obviously want my free capital ship so I build a factory.  Invairably though I end up demolishing it as I'm short of logistics slots and it's going to be a while before I can afford another CS.  Do others do this? It seems a bit lame and 'unrealistic'.

Personally I don't see the need for seperate factories for different types of ship.  Why not just have the one?

57,033 views 41 replies
Reply #1 Top

Just upgrade the first logistics....it's only like 400 credit and like 25 crystal.  Having that first cap ship is worth it, especially the Akkan/Evacuator/Mothership for colonizing other worlds without needs a slow colony ship.  I don't scuttle my cap ships, especially the first.  You don't get any money from scuttling the first.  So don't scuttle it next time and upgrade that first, cheap logistics.

I like 2 factories better....sorry.

Reply #2 Top

No I mean I tend to scuttle the capital ship factory because it's taking up much needed logistic slots while not being used in the early part of an empire build.  One of the first things I do is upgrade logistic capacity but it's always seems to be in short supply.

I suppose I should just role-play and keep the CS factory.

Reply #3 Top

I often destroy the cap factory after my first or second cap. When I do rebuild it is often near the frontlines to make sure that it is close and ready. As to realistic or not meh... it is just a game.

Reply #4 Top

It's a subject of heavy debate as to whether you should demolish your capital shipyard or not.  Some people say just to demolish it, and rebuild one later if you need another capital ship.  Others say to only demolish it if you need the logistics.  You really cannot afford to shell out money for a logistics planet upgrade that early in the game.  To answer your question, you're not alone in scrapping the capital shipyard.

I'm personally a cap-ship lover, and bringing out my second (and often third) capital ship is a high priority for me near the start of the game.  For that reason, I personally shy away from demolishing the shipyard.

Reply #5 Top

Ive never had to demolish a cap factory. While Ive had the AI push me back severly and hold me at only 4 or 5 planetoids Ive never been forced to rework my logistic slots to give up an essential part of my fleet. I can go without a cielo or a kodiak for a bit. But I cant go without my ability to produce capitals. Its my priority to put Capitals on station and be able to hold back the enemy.

Reply #6 Top

While Ive had the AI push me back severly and hold me at only 4 or 5 planetoids...
End of quote

Uh, that's not the time span we're talking about.  We're talking about demolishing it immediately after building your first cap, when you couldn't possibly have more than your homeworld and your asteroid.  At this time, your income is complete crap and you have very limited logistics space.  If you don't need the money or logistics space at this time, there's no reason to demolish it.

The AI is not a consideration; you can easily squash it with a much smaller fleet.  Against a player, every penny counts.

 

But I cant go without my ability to produce capitals.
End of quote

If you pursue the path of scuttling the capital shipyard, you either rebuild it later or else stick with one cap.  The whole point of demolishing it is that you won't need it for some time, and the logistics space (and salvage cash) can be put to good use in the meantime.

Reply #7 Top

UH I know that. Im saying that Ive never had the need to demolish my cap factory even under stress of defeat. if your gonna try to correct someone. please read the post and not skim through it.

Reply #8 Top

You're missing the point, by the time you have four or five planet's there's no longer any point in demolishing the capital ship factory because you have plenty of logistics and decent income.  The point in time at which you demolish it is very early in the game when your income is largely negligible and you have two or three available logistics slots.  This situation cannot be compared with a mid-game scenario where you have half a dozen planets and plenty of logistics slots.

Reply #9 Top

no your missing the point. im not talking about end game. Im talking about in general at NO TIME in my game play do i have the need to scuttle my cap factory.

Reply #10 Top

Oh gotcha

Reply #11 Top

Im talking about in general at NO TIME in my game play do i have the need to scuttle my cap factory.
End of quote

Above all, this isn't a case of "must".  It's a case of trade-offs.  You gain and lose something by scrapping it, and it's all a matter of how you use that to your advantage.  I see this used by Advent players who need to get a second frigate factory and three hostilities labs operational.  Including your asteroid, you have space for three logistics structures; taking down the capital shipyard opens up the last logistic slot to allow you access to illuminators.  So a fast illum rush basically requires you to take down the capital shipyard.  This is just an example of how an experienced player might feel scrapping their capital shipyard is necessary.  They may well replace it later, but for the time being they need those logistic slots and cannot afford the money for logistics upgrades or the time to take additional planets.

I'm not  going to argue it any further because honestly I don't scrap my capital shipyard unless I have a specific reason for doing so.  What I do know there are a lot of experienced players out there who swear by scrapping their capital shipyards and look at players like me as if I'm crazy to keep the thing.  Maybe one of them will debate the point with you; I view it as a strategic choice either way.

Reply #12 Top

never meant to imply it was a must. was trying to say its never even been an option let alone a must.

Reply #13 Top

Quoting Darvin3, reply 4
It's a subject of heavy debate as to whether you should demolish your capital shipyard or not.  Some people say just to demolish it, and rebuild one later if you need another capital ship.  Others say to only demolish it if you need the logistics.  You really cannot afford to shell out money for a logistics planet upgrade that early in the game.  To answer your question, you're not alone in scrapping the capital shipyard.

I'm personally a cap-ship lover, and bringing out my second (and often third) capital ship is a high priority for me near the start of the game.  For that reason, I personally shy away from demolishing the shipyard.
End of Darvin3's quote

I think I may have to rethink my strategy.  I surprised to read what you say about a planet logistics upgrade...that's one of the first things I do.  Perhaps I'm concentrating too much on research early on and should be thinking more about getting that second capital ship. 

 

 

Reply #14 Top

Yeah if anything I would ditch the frigate factory before the capital factory because the only thing I use the frigate factory for is scouts and colony ships. Other then that my fleet through the first half of any game consists of just capital ships because you don't tend to lose them like you do light frigates so even if light frigates are cheap you are losing money if they get destroyed. Which they often do.

Reply #15 Top

Quoting Vimpster, reply 14
Yeah if anything I would ditch the frigate factory before the capital factory because the only thing I use the frigate factory for is scouts and colony ships. Other then that my fleet through the first half of any game consists of just capital ships because you don't tend to lose them like you do light frigates so even if light frigates are cheap you are losing money if they get destroyed. Which they often do.
End of Vimpster's quote

 

LOL?  Seriously?

Reply #16 Top

Perhaps I'm concentrating too much on research early on and should be thinking more about getting that second capital ship.
End of quote

You should be focusing on getting a fleet if it is a small map or your eco on a large map. Getting a second cap quickly is not necessary, but can be effective. It is better to get all the cap ships that you plan on getting before late game when the enemy gets a fleet large enough to destroy any cap ship in seconds. Overseers for Vasari help prevent this though.

Yeah if anything I would ditch the frigate factory before the capital factory because the only thing I use the frigate factory for is scouts and colony ships.
End of quote

This is not a good decision. Frigates are crucial and losing some is affordable. Early game, lrfs should be built, lfs die too quickly. A few lrfs can destroy a cap ship through ffing without too much trouble. Cap ships are for support and siege, they shouldn't be the bulk of your force.

Reply #17 Top

I demolish my capital ship yard when i am done buildignt he first cap. Since I am playign TEC and almost always research moduler architecture I need to destroy it and collec tthe resorces before the refund drops. Later on with the research rebuilding the capitalship yards if i need them is easy.

Reply #18 Top

I don't bother with scrapping it. in most games you can expand fast enough that its more of a waste of time and effort. Of course, I am not a very heavy CS player... well I wasn't until the new patch. All I would have would be a huge fleet surrounding one or two caps. I mean after all, before this upgrade, vasari's really useful abilities in face to face combat was... the egg. and.... scene. it kept proving that more cruisers were doing more than more caps.

as for needing a logistics slot that early. no, just expand, its better to have another planet than trying to upgrade and then fill you homeworld's slots. save that for later.

Reply #19 Top

Invairably though I end up demolishing it as I'm short of logistics slots and it's going to be a while before I can afford another CS.  Do others do this?
End of quote

In the online multiplayer humans v. humans game, pros often scuttle their capital ship factory because they don't want to spend any money to upgrade their planet's logistics slots and it provides a little bit of income and many don't plan on building another capital ship for a while anyway.  This is especially important for Advent players who need to put up three military labs, preferably at a location where they plan to defend them, ASAP so that they can begin making Illuminators, however, players of all races will do it, at least if they have an enemy on their flank and aren't in a safe pocket between allies, and even then some will still scuttle it.

Personally I don't see the need for seperate factories for different types of ship.  Why not just have the one?
End of quote

It just adds another strategic element to the game is all.

Reply #20 Top

Quoting Phalnax811, reply 1
Just upgrade the first logistics....it's only like 400 credit and like 25 crystal.
End of Phalnax811's quote

It's gotta cost more than that since it's your home terran's Level 2 upgrade and you won't get any sort of an Advent colonization discount on it.  (I'm certain of it, otherwise I would just immediately upgrade my home terran's logicstics all the time.)

Having that first cap ship is worth it, especially the Akkan/Evacuator/Mothership for colonizing other worlds without needs a slow colony ship.  I don't scuttle my cap ships, especially the first.
End of quote

As a general rule, your first cap should be the colonizer cap.  However, because the Akkan sucks or at least used to suck, you would often see TEC players pumping out a Marza first (along with a colonizer frigate) in the hopes of getting it up to Level 6 as quickly as possible for its killer Missile Barrage ability.

Sometimes players will--accidentally--scuttle their capital ship.  I did that once and I also scuttled my home terran once.  In another game I played recently, an opponent accidentally scuttled his home terran.

Reply #21 Top

Quoting DirtySanchezz, reply 20
Sometimes players will--accidentally--scuttle their capital ship.  I did that once and I also scuttled my home terran once.  In another game I played recently, an opponent accidentally scuttled his home terran.
End of DirtySanchezz's quote
How do you manage that? o_O

 

:fox:

Reply #22 Top

Quoting Darvin3, reply 4
It's a subject of heavy debate as to whether you should demolish your capital shipyard or not.  Some people say just to demolish it, and rebuild one later if you need another capital ship.  Others say to only demolish it if you need the logistics.  You really cannot afford to shell out money for a logistics planet upgrade that early in the game.  To answer your question, you're not alone in scrapping the capital shipyard.

I'm personally a cap-ship lover, and bringing out my second (and often third) capital ship is a high priority for me near the start of the game.  For that reason, I personally shy away from demolishing the shipyard.
End of Darvin3's quote

I normally play Advent and I'd really prefer NOT to have to scrap my capital ship factory now that Carrier Caps have been upgraded.  Since the Advent have the best carrier capital ship in the game in the Halcyon and since it's now the equivalent of one carrier frigate (20 fleet supply) plus a planet bomber (12 fleet supply) and then some in addition to its other valuable abilities, I really do want to get one out there earlier in the game now.  (Yes, those two extra squadrons at the start really do make a big difference in its value IMHO.)  For that reason, I'd like to NOT have to scrap it.  One solution is to just bite my tongue and upgrade my home terran's logistics slot.  The other is to put up three labs on my asteroid (2 military at home, 1 military at the roid, 2 civic at the roid).

However, if I start out close to the enemy and if I know that he's a pro player, I'm going to scrap the capital ship factory and focus on pumping out my fighting frigates.

Quoting Allegiance86, reply 7
UH I know that. Im saying that Ive never had the need to demolish my cap factory even under stress of defeat. if your gonna try to correct someone. please read the post and not skim through it.
End of Allegiance86's quote

You're not under as much pressure to scrap your capital ship factory against the AI; it's a much more foregiving opponent than experienced human players.  (In fact, the challenge the AI presents doesn't compare to playing against a human opponent at all; you guys should log onto ICO and try it sometime.)

Quoting Haree78, reply 15
Quoting Vimpster, reply 14Yeah if anything I would ditch the frigate factory before the capital factory because the only thing I use the frigate factory for is scouts and colony ships. Other then that my fleet through the first half of any game consists of just capital ships because you don't tend to lose them like you do light frigates so even if light frigates are cheap you are losing money if they get destroyed. Which they often do.
End of Haree78's quote

If you ever come online to play it against other people, don't do this.  One and maybe two capital ships early game are enough and if you only build capital ships you'll get steamrolled.  People use a tactic called "focus fire" where they'll order all of their frigates, perhaps 30 or 40 Illuminators, to fire on one of your capital ships all at once and then they'll go down one by one like dominoes while the Progenitor mothership restores their shields.  (Or a Vasari player will focus fire his Assailants on your caps one by one while having is Egg hit them with nanites.)

 

 

 

Reply #23 Top

Quoting Kitkun, reply 21

How do you manage that?
End of Kitkun's quote

 

I once accidently press the scuttle button for homeworld 2 while selecting the mothership as homeworld/homeworld 2 had different scuttle button heheh.

Reply #24 Top

Quoting Kitkun, reply 21

Quoting DirtySanchezz, reply 20Sometimes players will--accidentally--scuttle their capital ship.  I did that once and I also scuttled my home terran once.  In another game I played recently, an opponent accidentally scuttled his home terran.How do you manage that?
End of Kitkun's quote

It can just happen sometime.  About 30 seconds later you'll get a message, "We've lost one our capital ships!" or "We've lost our colony" and you'll be, like, WTF?

It's freaky.  You end up having had your capital ship or home terran selected while you try to scuttle something else, but instead of having clicked that something else and then scuttle, you click scuttle and then have to reclick what you wanted to scuttle and click scuttle again, probably thinking nothing of it.  (Or you have your cap or terran selected and accidentally hit scuttle without realizing it.)

<Edit> One way to try to prevent this is to get rid of the scuttle command keybind from your list of keybinds.  It would be nice if they would include a Yes/No double check question box when you attempt to scuttle capital ships, starbases, and planets.

Reply #25 Top

I'm surprised how many didn't care for my suggestion. Granted I never play multiplayer except for co-op games with my friend, so as for how effective it is against human players I have no idea. But I assume anyone asking for help or advise on this forum is playing against the AI inless otherwise stated. In which case my suggestion of capital ship-only fleets works like a charm for me. Its not intill I have about 8-10 caps that I start considering adding any other ships to the mix. I generally don't lose any of my caps in a game either.