TEC vs. Vasari Fleet Help

Hello everyone, I am new to the forums here. :)

 

 

I have had a persistent problem when playing against the Vasari.

 

I started the game with me (TEC) and an advent ally vs. 2 vasaris. All AIs are on hard.

 

I build up my fleet, max out all avaliable ship slots I have a massive fleet with 3 Kols, 1 Dunov, 1 Carrier, and 1 Akkan, and 1 Dreadnaught. So I am stuck in a galaxy with one of the Vasari AI's. He decides to attack one of my border naval bases (Lots and lots of gun batteries muahahahahahah!! ) and he sees my fleet, gets scared, and retreats.

I decide to follow him up. I have nearly 80 Cobalts, 40 LRMs, 30 Kodiacs, 20 Repair Cruisers, 20 Command Cruisers, 8 Light Carriers, 2 Kols, 1 Dunov, 1 Sova, 1 Marza, and 20 Gardas.

 

I chase the Vasari fleet to his planet (and my culture has spread there) He has ~30 Ravastras, 30 Squadrons of bombers, 27 Squadrons of Fighters, ~ 38 Lansurak Light Carriers, ~20 Stilakus Subverters, ~30 Overseers, ~25 Enforcers, 3 Carriers, 1 Desolator, and maybe a few more ships im forgetting.

 

The battle gets underway, I outnumber him. Then he does something that he has always done every time and defeated me, he disables over half my ships!!! It says everything on them is disabled!!! I am so frustrated because I dont know a way around this. I was wondering if you guys could help me with this.

Also whenever I target one of his ships with combined power (I tried doing this with the desolator) I nearly destroy it then it suddenly starts getting ALL of its health AND shields back, and I can only chip him to 97% until it repairs again to 100%.

 

 

How do I stop the Vasari ships from disabling mine, and how do I get around that dumb repair ability? I dont even know what ship to target to stop this ability use. I would appreciate any help because he has a massive advantage over me right now because I cannot destroy him. Maybe im forgetting something somewhere, and yes I know im a newb at this game. ;)

 

 

 

6,034 views 17 replies
Reply #1 Top

the overseers are healing the hull... and the subverters are knockign everything (excpet capital ships) unconsious.

I have no idea where this instant shield thing your talking about is coming from...

also... if you have than many capital ships... hat at least 2 donovs... seriously... that way they can repair each other.

use flack burst on your kols... knock out his strike craft.

You prolly have waaay to many Light frigs... and way to few carriers. a bit much on the command cruisers... but its a nice fleet other than that.

lv 6 akkan = no fighting for 1 min... very very usefull

lv 6 donov+culture = almost unlimited antimatter... can we say gausschaingun?

and the most powerfull thing of all:

lv 6 marza = no more enemy fleet. its a win button. 2 marzas means you have a 2x win button (will kill even the toughest of non-capital ships... and all of them... the entire enemy fleet... dead.)... use emp from your donovs to knock out thier sheilds first for extra overkill (and prevents healing ablities due to lack of antimater) then watch the death.

Reply #2 Top

You need to add ALOT more Light Carriers to your fleet. Atleast 20 Light Carriers to be effective. Offset your Bombers and Fighters by ten...........so say you have 30 Bombers........your gonna want about 20-24 Fighters. This way you can launch your fighters........let them mop up the Vasari SC and then launch your bombers so they can harrass the Vasari Fleet. What I like to do while my two fleets go blow to blow is use my SC as Executioners and swoop every last one of them in on one single target. Starting with Caps....then to command units........and then to the enemies healing units. This will effectively cause your opponent to route. If you keep up the momentum youll be able to bring atleast three or four of the AI's planets under your control before he gathers the resources to counterstrike. But hopefully by then youve replaced your loses and are able to hold his counter off.

Also Turn off the Demobots for your Hoshi's. They will totally ignore damaged ships to chase down the enemy fleet and attack them. If you want a quick strike against the AI's Caps or particular ships the SC is the key. But you need a good number of them to do it. As theyll hit to hard and too fast for the AI's Healers to fix the ships.

Reply #3 Top

Thanks guys. I figured I had too many light frigs and too little carriers, looks like i was kinda right. :D

 

Okay, so now I know I need some more Marzas, and I will have to level them up. Cool.

 

How do i keep him from knocking my ships unconscious? Is there a way to break free of that?

Reply #4 Top

Quoting Mercer123, reply 3

How do i keep him from knocking my ships unconscious? Is there a way to break free of that?
End of Mercer123's quote

Use SC lots and endure no other way (SC are not affected by that ability)

as for the Desolator getting its shields back that is its lvl 6 ability, very very nasty especially against another cap

Reply #5 Top

How do i keep him from knocking my ships unconscious? Is there a way to break free of that?
End of quote

Kill the subverters.

Okay, so now I know I need some more Marzas, and I will have to level them up. Cool.
End of quote

As a general rule, more capital ships isn't better.  You want to balance the experience level of your capital ships with the number of capital ships.  Ten level 3 capital ships is bad, just as one level 10 capital ship is bad.  What you want is maybe three or four level 6 capital ships.  This gives you the best balance of advanced capital ship abilities and capital ship numbers.

as for the Desolator getting its shields back that is its lvl 6 ability, very very nasty especially against another cap
End of quote

Disable it either with an Akkan ion bolt or Dunov magnetize.  It cannot do this repeatedly in the same battle (it has a cooldown time of 3 minutes).

Reply #6 Top

Thanks for all of the support guys! Im hoping to participate in the forums here more often as well so I'll be around. :D

 

So, Would 2 Level six Kols, a level 6 Marza, and a level 6 Akkan/Dunov be too much?

 

 

 

And about the "kill the subverters" comment. I try to focus fire, but its kind of hard if you have half your fleet inactive and all of his ships are getting repaired constantly. I'll try and implement these suggestions and tell you the outcome.

 

 

Reply #7 Top

that would work fine.........the dunov will make the two kols almost unstoppable with its restore shields ability.

Reply #8 Top

You have a lot of Cobolts, which are extremely effective against support cruisers. You might be able to send a bunch of them to attack the Subverters and Overseers, which will cripple the Vasari enemy. Also, they work against carriers, too. ^_^

Reply #9 Top

If you have EMP Bomb on your Dunovs, use that. That ability removes AM from any ship within the blast radius, which means Subverters have fewer opportunities to cast Distortion Field and Overseers have fewer casts of Reactive Nanite Armor.

The only way to release your ships from a Subverter as the TEC other than letting its 20 second duration to run down is the Ion Bolt on the Akkan. Disabling the Subverter that first performed Distortion Field will free the affected ships, but this isn't really effective since a group of Subverters all with DF on autocast will often perform it on the same target, and Ion Bolt's cooldown (10/12/14 seconds) generally makes it ineffective for that job.

Reply #10 Top

if you are attacking him at one of his planets, he may have some nasty defenses too.  he can have repair bays to repair his ships - you will need to kill those, or lure him out of range.  his turrets can inject nanites into your ship systems, stopping shield regeneration, hull repair (i think?), etc.  his hanger bays can have phasic traps on them to snag your strikecraft - on and on.

Reply #11 Top

From the sounds of it he doesn't have entrenchment, which means the nastiest thing he has to watch out for is a PJI and of course repair bays.  If he's heavy on LF he should be able to sap those repair bays dry anyways.

Reply #12 Top

Thanks guys.

 

It turns out I will have to test this at a later date because my ally was defeated and I was attacked by BOTH vasari nations at once with two gigantic fleets that I couldnt stave off...

 

but, I will restart the mission and apply these things, because this has happened to me quite a few times before.

Reply #13 Top

Depending on the size of the map, one option may be to strike earlier.  If you hit them while their fleet is still immature you can probably roll over them with a mix of LRF, flak, and hoshikos.

Reply #14 Top

Another TEC v VASARI question

2 Marzas lvl 10 (with maxed out missle upgrade in Military tree), 15 Kodiaks, 10 LRMS, 25 Lite Carriers(95 percent bombers),  15 Flak vs Vasari(Hard AI) 16 lite Carriers(mostly bombers), 15 Enforcers, the obligatory 5 seige frigs (Destructors or Devastators, can't remember at the moment), and 6 Subverters. 

Thanks to Missle Barrage I win the fight.  I lose all may Kodiaks, and LRMs.  9 Flak, all carriers, and Marzas's survive in the grav well with 4 repair bays, SB,  a frig factory, PJI.  I would say that if it were not for my Marzas, I would have been dead meat.  This scenario has happened a couple of times due to the fact the computer is in the next grav well with an Orky with ,oh 20,000 shields and hull armor points, and other various assundery items in entrench, it hasn'e been to happy about my Broadcast centers whacking him in culture.  I have been trying to build up a fleet to move in with, but the comp keeps me at bay with this little raiding party.  MOre flak to protect the Kodiaks and LRMS, and some Hoshikos maybe?  Thoughts anyone?

ps. I love Marza MB

Reply #15 Top

change SC to more of 60/40 bomber/fighter and possible increase amount of carriers, and build your own starbase backed with hangar defense 

if going against starbase bring orgovs, either they or the bombers will drop the orky

Reply #16 Top

I was just going to say that Ryat about the SC.

As for soft............you need to add atleast 1 dunov to your Cap count.(itll keep your Marzas alive) and A WHOLE lot of Hoshikos (turn off the demo bots so the Hoshis concentrate on healing and not killing.) The Hoshis will keep your Kodiaks and LRMs alive atleast the bulk of them. As for the Starbase....Well I usually go with just Fighters/Bombers Theyll drop a 20k HP SB in no time. Orgovs are great they will kill a SB in even less time then SC but they are easy prey during an all out battle between two fleets. Best thing to do is Jump your Fleet in have them skirt the outter Gravity Well and keep moving while your Orgovs and SC chase the Orky.

Reply #17 Top

basically if u plan on taking out a hard AI with a large amount of SC(especially bombers), the best counter according to my exp is not spamming flaks but spamming fighters and the best formulae is ur fighter number must outnumber the AI's combined number of fighters and bombers.why not flaks?well despite their huge arc of fire , the flaks speed and maneuver is still slower than SCs and fighters technically could keep up their speed with bombers. or u can manage ur dunov's magnetize timing