3ds Max errors

Hi All

Im using the sins maxtool v2.0a, and i can get the model to load in max, but when i try to export it, it gives me this error.

--Type error: Call needs function or class, got: Undefined

I have no idea what im doing wrong, I even looked through the related threads. What i did was link the dummys the mesh, then a dragged a blank material onto the model so it wouldnt give me the, cannot find the material error.

Im running max 2010 32bit.

Does anyone know why i keep getting this?

6,482 views 8 replies
Reply #1 Top

Use the earlier version of Sinstool - 2.0 doesn't work very well.

Reply #2 Top

That is usually caused by the exporter calling the splitmesh code, for some reason on the first loading of the tool in each max session it dosn't like any sub-calls to other files for some reason... I don't know why. I could never fix that...

He really should have called the splitmesh then passed the data to the exporter struct in the button handler, I guess?

 

My tool dosn't have that problem as far as I have tested it but it has only been tested on one machine so far.

Reply #3 Top

3dsmax 2009, and 2010 both have issues with the exporter. You can however import most meshes (some meshes give you errors importing), and export it as a 3ds. though you would lose the hardpoint info, and tangents (smoothing). Older versions of max seem to have less issues.

Reply #4 Top

hmm. I wonder if this is related to the minidump issues im getting with the game now. I got the exporter to work by using v1.1, and it seemed to work fine, it spit out a file and everything, but when i load the game i get a minidump error. The weird thing is that its looking for a mesh that doesnt exist. I dont know how it came up with it. All I did was delete some of the hardpoints to see if I could limit the number of missiles something fired, as a test, and then linked the remaining hardpoints to the model. Exported back to .mesh, limited the missile fire in the entity file to just 1 every 15 s, and then tried to load entrenchment. Minidump occured.

Reply #5 Top

I'd be suspicious of it being the mesh in that case, still.

Reply #6 Top

ya, i actually found out i was missing a mesh, heh. I have however, run into a new problem. I deleted some of the hardpoints, like i said, but the ship is still firing out of those hardpoints. that makes no sense.

Reply #7 Top

Ya, I found out I was missing a mesh, heh. oops.

edit: Oh God double post, my bad. I also figured out my other problem...wow im not too bright today...

Reply #8 Top

lol