and there is a fleet management screen... and you can attach rally points to your fleets. and they will auto-join and such... cant auto-que dead units... sorry... but play around with that screen a bit... and try " I wonder what happens if..." I think you will find quite a few of the things you are talking about.
Well, the auto-join is buggy: If you have two fleets operating at one system and have one fleet designated to be the target of a world producing further ships, they do not necessarily join that fleet but very often (since players tend to build up the weaker fleet) the wrong one.
The remaining issues of the initial idea for this thread could most probably best be solved by improvements to ships AI behaviour in order to better support their fleet...and then the computer enemies would also profit from that, so that's probably the best idea.
The management option which I really miss in this game is one for the big guns (deliverance engine and such): It's not possible to place them on 0-9 as those keys are not enough for 20+ of those thingies. On Autocast they do very bad things:
1) Often fire all at the same planet
2) The TEC gun does destroy own colonies on autocast
Both, too, could be handled by upgrading the way these things act:
1) Count how many shots are heading for a planet. If it's already three, do prefer a different target
2) Disable TEC warheads when they enter the gravity well and the planet is already colonized by the player
However, for the player it would really be great to have an icon/key which simply contains the option to designate a target for a shot of one of those guns...the game would have to select the closest gun which is ready to fire and if there are more such guns, the player can continue to use that button...
Screet